//加载车 public static GameObject LoadCar(string PrefabName) { int hash = PrefabName.GetHashCode(); GameObject obj = null; if (!CarCache.TryGetValue(hash, out obj)) { obj = Resources.Load <GameObject>(cfg_CarPath + PrefabName); CarCache[hash] = obj; } if (obj == null) { Debugger.LogError("车不存在:" + PrefabName); return(null); } return(GameObject.Instantiate(obj)); }