예제 #1
0
 private void DispatchPracticeHAndler(CarBaseMessage msg, MainStateDS.MainRow row)
 {
     switch ((F1.Enums.PracticeCarType)msg.CarType)
     {
     default:
         break;
     }
 }
예제 #2
0
 private void DispatchQualyHAndler(CarBaseMessage msg, MainStateDS.MainRow row)
 {
     switch ((F1.Enums.QualifyCarType)msg.CarType)
     {
     default:
         break;
     }
 }
예제 #3
0
        private void DispatchRaceHAndler(CarBaseMessage msg, MainStateDS.MainRow row)
        {
            switch ((F1.Enums.RaceCarType)msg.CarType)
            {
            case F1.Enums.RaceCarType.RaceDriver:
                row.Driver = (msg as CarDriver).Name;
                break;

            case F1.Enums.RaceCarType.RaceGap:
                row.Gap = (msg as CarGap).Gap;
                break;

            case F1.Enums.RaceCarType.RaceInterval:
                row.Interval = (msg as CarInterval).Interval;
                break;

            case F1.Enums.RaceCarType.RaceLapTime:
                row.LapTime = (msg as CarLapTime).LapTime;
                break;

            case F1.Enums.RaceCarType.RacePitCount:
                row.Pits = (msg as CarPitCount).Count;
                break;

            case F1.Enums.RaceCarType.RacePosition:
                row.Position = (msg as CarPosition).Position;
                break;

            case F1.Enums.RaceCarType.RaceSector_1:
                row.Sector_1 = (msg as CarSectorTime).SectorTime;
                break;

            case F1.Enums.RaceCarType.RaceSector_2:
                row.Sector_2 = (msg as CarSectorTime).SectorTime;
                break;

            case F1.Enums.RaceCarType.RaceSector_3:
                row.Sector_3 = (msg as CarSectorTime).SectorTime;
                break;

            case F1.Enums.RaceCarType.RacePitLap_1:
            case F1.Enums.RaceCarType.RacePitLap_2:
            case F1.Enums.RaceCarType.RacePitLap_3:
            case F1.Enums.RaceCarType.RaceNumber:
                break;
            }
        }
예제 #4
0
        private void CarMessageHandler(F1.Messages.IMessage msg)
        {
            CarBaseMessage carMsg = (CarBaseMessage)msg;

            MainStateDS.MainRow row = GetCarRow(carMsg.CarId);

            switch (CurrentEventType)
            {
            case F1.Enums.EventType.NoEvent:
                break;

            case F1.Enums.EventType.Practice:
                DispatchPracticeHAndler(carMsg, row);
                break;

            case F1.Enums.EventType.Qualifying:
                DispatchQualyHAndler(carMsg, row);
                break;

            case F1.Enums.EventType.Race:
                DispatchRaceHAndler(carMsg, row);
                break;
            }
        }