예제 #1
0
    void Load()
    {
        CapturedPokes mySave = JsonUtility.FromJson <CapturedPokes>(readFile);

        Debug.Log("Cargando Spawns...");

        //Carga el equipo del jugador
        Captured[0] = mySave.torchic;
        Captured[1] = mySave.popplio;
        Captured[2] = mySave.totodile;
        Captured[3] = mySave.turwig;
        Captured[4] = mySave.pikachu;
        Captured[5] = mySave.pidgey;
        Captured[6] = mySave.caterpie;
        Captured[7] = mySave.tepig;
    }
예제 #2
0
    void Save()
    {
        CapturedPokes mySave     = JsonUtility.FromJson <CapturedPokes>(readFile);
        var           capturados = this.GetComponent <LoadSpawn>().Captured;

        //Guarda el equipo del jugador
        mySave.torchic  = capturados[0];
        mySave.popplio  = capturados[1];
        mySave.totodile = capturados[2];
        mySave.turwig   = capturados[3];
        mySave.pikachu  = capturados[4];
        mySave.pidgey   = capturados[5];
        mySave.caterpie = capturados[6];
        mySave.tepig    = capturados[7];

        //Guarda la posicion en el archivo
        var guardar = JsonUtility.ToJson(mySave);

        File.WriteAllText(filePath, guardar);
    }