void Load() { CapturedPokes mySave = JsonUtility.FromJson <CapturedPokes>(readFile); Debug.Log("Cargando Spawns..."); //Carga el equipo del jugador Captured[0] = mySave.torchic; Captured[1] = mySave.popplio; Captured[2] = mySave.totodile; Captured[3] = mySave.turwig; Captured[4] = mySave.pikachu; Captured[5] = mySave.pidgey; Captured[6] = mySave.caterpie; Captured[7] = mySave.tepig; }
void Save() { CapturedPokes mySave = JsonUtility.FromJson <CapturedPokes>(readFile); var capturados = this.GetComponent <LoadSpawn>().Captured; //Guarda el equipo del jugador mySave.torchic = capturados[0]; mySave.popplio = capturados[1]; mySave.totodile = capturados[2]; mySave.turwig = capturados[3]; mySave.pikachu = capturados[4]; mySave.pidgey = capturados[5]; mySave.caterpie = capturados[6]; mySave.tepig = capturados[7]; //Guarda la posicion en el archivo var guardar = JsonUtility.ToJson(mySave); File.WriteAllText(filePath, guardar); }