private void Start() { // Getting Shot Camera locally screenShotCamGO = GameObject.FindGameObjectWithTag("ScreenShotCamera"); screenShotcam = screenShotCamGO.GetComponent <Camera>(); screenShotcam.enabled = false; // Getting AR Camera locally arCameGO = GameObject.FindGameObjectWithTag("MainCamera"); arCam = arCameGO.GetComponent <Camera>(); arCam.enabled = true; // Getting UI Canvas uiCanvas = GameObject.FindGameObjectWithTag("UI").GetComponent <Canvas>(); // Getting CaptureScreenShot locally captureScreenShot = GameObject.FindObjectOfType <CaptureScreenShot>(); // Storing NativeShare locally nativeShare = GameObject.FindObjectOfType <NativeShare>(); // Storing GeneralButtons locally generalButtons = GameObject.FindGameObjectWithTag("GeneralButtons"); // Storing ScreenShotButtons locally screenShotButtons = GameObject.FindGameObjectWithTag("ScreenShotButtons"); screenShotButtons.SetActive(false); // Storing Status Bar locally statusBarBkground = GameObject.FindGameObjectWithTag("StatusBarBkground"); statusText = GameObject.FindGameObjectWithTag("StatusText").GetComponent <Text>(); }
static IEnumerator Co_Render() { ClientLevelManager.Instance.CurrentClientLevel.gameObject.SetActive(false); ClientBattleManager.Instance.MechaContainerRoot.gameObject.SetActive(false); Camera camera = CameraManager.Instance.MainCamera; Quaternion oriRot = camera.transform.rotation; Quaternion topDownViewRot = Quaternion.Euler(90, 0, 0); float ori_FieldOfView = camera.fieldOfView; camera.fieldOfView = 6f; CameraFollow.NeedLerp = false; foreach (KeyValuePair <string, MechaComponentConfig> kv in ConfigManager.MechaComponentConfigDict) { string filename = Application.dataPath + "/../../Arts/MechaComponentScreenShots/" + kv.Key + ".png"; MechaComponentInfo mci = new MechaComponentInfo(kv.Value, Quality.Common); GridRect boundingRect = mci.IInventoryItemContentInfo_OriginalOccupiedGridPositions.GetBoundingRectFromListGridPos(); if (boundingRect.size.x != boundingRect.size.z) { camera.transform.rotation = topDownViewRot; } else { camera.transform.rotation = oriRot; } if (boundingRect.size.x == 1 && boundingRect.size.z == 1) { camera.fieldOfView = 6f; } else { camera.fieldOfView = 10f; } yield return(new WaitForSeconds(0.1f)); MechaComponent mc = MechaComponent.BaseInitialize_Editor(mci, null); mc.transform.rotation = Quaternion.Euler(0, mc.ScreenShotAngle, 0); CaptureScreenShot.CaptureTransparentScreenShot(camera, 800, 800, filename); DestroyImmediate(mc.gameObject); yield return(new WaitForSeconds(0.1f)); } camera.transform.rotation = oriRot; camera.fieldOfView = ori_FieldOfView; CameraFollow.NeedLerp = true; ClientLevelManager.Instance.CurrentClientLevel.gameObject.SetActive(true); ClientBattleManager.Instance.MechaContainerRoot.gameObject.SetActive(true); }
/// <summary> /// Toggles the snap UI. /// </summary> /// <param name="go">The go.</param> public void ToggleSnapUI(GameObject go) { var snap = new CaptureScreenShot(); Task task = new Task(snap.GetCapture()); }