예제 #1
0
        private void PlacePawn(Move move)
        {
            if (move.Player != NextPlayer || move.To < 0 || !HasPawnsInHand(move.Player))
            {
                throw new InvalidOperationException();
            }
            else
            {
                GameBoard.PlaceAt(move.To, move.Player);
                GameHistory.SaveMove(move);

                if (move.Player == FieldState.White)
                {
                    _whitesInHand--;
                }
                else if (move.Player == FieldState.Black)
                {
                    _blacksInHand--;
                }

                if (GameBoard.GetField(move.To).IsInMill())
                {
                    CaptureEvent?.Invoke(this, move.Player);
                }
                else
                {
                    NextPlayer = (FieldState)(-(int)NextPlayer);
                    GameHistory.SaveState(GameBoard.ToString());
                    NextPlayersTurnEvent?.Invoke(this, NextPlayer);
                }
            }
        }
예제 #2
0
        private void MovePawn(Move move)
        {
            if (move.Player != NextPlayer)
            {
                throw new InvalidOperationException();
            }
            else if (move.From < 0 || move.To < 0)
            {
                GameEnded = true;
                Winner    = (FieldState)(-(int)NextPlayer);
                GameEndedEvent?.Invoke(this, (FieldState)(-(int)NextPlayer));
            }
            else
            {
                GameBoard.RemoveFrom(move.From);
                GameBoard.PlaceAt(move.To, move.Player);
                GameHistory.SaveMove(move);

                if (GameBoard.GetField(move.To).IsInMill())
                {
                    CaptureEvent?.Invoke(this, move.Player);
                }
                else
                {
                    bool isDraw = GameHistory.SaveState(GameBoard.ToString());
                    if (isDraw)
                    {
                        GameEnded = true;
                        GameEndedEvent?.Invoke(this, FieldState.Empty);
                    }
                    else
                    {
                        NextPlayer = (FieldState)(-(int)NextPlayer);
                        NextPlayersTurnEvent?.Invoke(this, NextPlayer);
                    }
                }
            }
        }