public override void CounterInit() { // Reposition/reparent rank counter to destination canvas var currentCanvas = CanvasUtility.GetCanvasFromID(Settings.CanvasID); var currentSettings = CanvasUtility.GetCanvasSettingsFromCanvas(currentCanvas); var positionScale = currentSettings?.PositionScale ?? 10; var anchoredPos = (CanvasUtility.GetAnchoredPositionFromConfig(Settings) + offset) * positionScale; multiplayerPositionHUDController.transform.SetParent(currentCanvas.transform, true); var rect = multiplayerPositionHUDController.transform as RectTransform; rect.anchoredPosition = anchoredPos; rect.localPosition = new Vector3(rect.localPosition.x, rect.localPosition.y, 0); rect.localEulerAngles = Vector3.zero; // Iterate existing text and set italic shit if (!mainConfig.ItalicText) { foreach (var childText in multiplayerPositionHUDController.GetComponentsInChildren <CurvedTextMeshPro>(true)) { childText.fontStyle = FontStyles.Normal; } } }
private void ReparentCanvas(Canvas canvas) { Canvas currentCanvas = CanvasUtility.GetCanvasFromID(Settings.CanvasID); HUDCanvas currentSettings = CanvasUtility.GetCanvasSettingsFromCanvas(currentCanvas); float positionScale = currentSettings?.PositionScale ?? 10; Vector2 anchoredPos = CanvasUtility.GetAnchoredPositionFromConfig(Settings) * positionScale; canvas.transform.SetParent(currentCanvas.transform, true); RectTransform canvasRect = canvas.transform as RectTransform; canvasRect.anchoredPosition = anchoredPos; canvasRect.localPosition = new Vector3(canvasRect.localPosition.x, canvasRect.localPosition.y, 0); canvasRect.localEulerAngles = Vector3.zero; PostReparent(); }
public override void CounterInit() { Canvas canvas = coreGameHUDController.GetComponentInChildren <SongProgressUIController>(true).GetComponent <Canvas>(); canvas.gameObject.SetActive(true); Canvas currentCanvas = CanvasUtility.GetCanvasFromID(Settings.CanvasID); HUDCanvas currentSettings = CanvasUtility.GetCanvasSettingsFromCanvas(currentCanvas); float positionScale = currentSettings?.PositionScale ?? 10; Vector2 anchoredPos = (CanvasUtility.GetAnchoredPositionFromConfig(Settings, currentSettings.IsMainCanvas) + offset) * positionScale; canvas.transform.SetParent(currentCanvas.transform, true); RectTransform canvasRect = canvas.transform as RectTransform; canvasRect.anchoredPosition = anchoredPos; canvasRect.localPosition = new Vector3(canvasRect.localPosition.x, canvasRect.localPosition.y, 0); canvasRect.localEulerAngles = Vector3.zero; }