/// <summary> /// Fills the specified path with the specified fill rule. /// </summary> /// <param name="path">A Path2D path to fill.</param> /// <param name="fillRule"> /// The algorithm by which to determine if a point is inside a path or outside a path. /// </param> public virtual void Fill(Path2D path, CanvasTypes.CanvasFillRule fillRule) { return; }
/// <summary> /// Fills the subpaths with the specified fill rule. /// </summary> /// <param name="fillRule"> /// The algorithm by which to determine if a point is inside a path or outside a path. /// </param> public virtual void Fill(CanvasTypes.CanvasFillRule fillRule) { return; }