public void HideCanvasSettingMenu() { CanvasSettingMenu.GetComponent <CanvasGroup>().alpha = 0; CanvasSettingMenu.GetComponent <CanvasGroup>().blocksRaycasts = false; }
public void ShowCanvasSettingMenu() { //GameSelected (); CanvasSettingMenu.GetComponent <CanvasGroup>().alpha = 1; CanvasSettingMenu.GetComponent <CanvasGroup>().blocksRaycasts = true; }