void Start() { pickupScr = GameObject.Find("3D_SRH_001 (prefab v2)").GetComponent<Pickup>(); guiScr = GameObject.Find("Menu").GetComponent<GuiScript>(); canvasScr = GameObject.Find("Canvas (StartScene)").GetComponent<CanvasScript>(); splashScreen.SetActive(false); }
// set the object to not be destroyed on new scene loading void Awake() { //Debug.Log("created new grid"); //if we don't have an [_instance] set yet if (!_instance) _instance = this; //otherwise, if we do, kill this thing else Destroy(this.gameObject); DontDestroyOnLoad(this.gameObject); //DontDestroyOnLoad(transform.gameObject); }
// Use this for initialization //TurnOnPhone() void Start() { tsc = gameObject.GetComponent<TextStringCreation>(); cs = (CanvasScript) canvas.GetComponent<CanvasScript>(); cs.ResetAllLines (); tmm = new TextMessageMenu(); mm = new MainMenu (); inboxTexts = new TextMessageCollection (inboxTextsJson, TextMessageCollection.CollectionType.Inbox); outboxTexts = new TextMessageCollection (outboxTextsJson, TextMessageCollection.CollectionType.Outbox); draftTexts = new TextMessageCollection (draftTextsJson, TextMessageCollection.CollectionType.Drafts); newlyWrittenText = new TextMessageCollection ("", TextMessageCollection.CollectionType.Create); cc = new ContactsCollection (); cc.LoadSavedContacts (); MainMenu.SetState (MainMenu.MainMenuState.Messages); TextMessageMenu.SetState (TextMessageMenu.TextMessageMenuState.Inbox); numberOnScreen = ""; HandleHasUnreadMessages (); SetViewToHomeScreen (); if (hasReception) { receptionIcon.GetComponent<SpriteRenderer> ().sprite = hasReceptionSprite; } else { receptionIcon.GetComponent<SpriteRenderer> ().sprite = noReceptionSprite; } //example of adding a new contact //Contact c5 = new Contact ("lisa", "1234567"); //cc.AddContactToContacts (c5, true); //example of adding a new inbox text //TextMessage txt1 = new TextMessage ("1234", "content txt1"); //inboxTexts.HandleNewIncomingText(txt1, true); //example of adding a new outbox text //TextMessage outText = new TextMessage ("me", "my text message"); //outboxTexts.AddTextToTexts(outText); }
void Start() { GameObject canvas = GameObject.FindGameObjectWithTag ("PhoneCanvas"); cs = (CanvasScript) canvas.GetComponent<CanvasScript>(); cs.ResetAllLines (); GameObject phone = GameObject.FindGameObjectWithTag ("Phone"); ps = (PhoneScript)phone.GetComponent<PhoneScript> (); tsc = ps.tsc; }
// Use this for initialization void Awake() { canvasScript = GetComponentInParent<CanvasScript>(); Gazable = false; }
// Use this for initialization void Start() { canvas = this; rotateAnimator = rotateHelp.GetComponent(typeof(Animator)) as Animator; rotateHelpShown = false; }
//selected using alphaInput[alphaInputButtonIndex][alphaInputIndex] // Use this for initialization void Start() { alphaInput[0] = new string[] {" "}; alphaInput [1] = new string[] {".", ",", "'", "\"", "?", "!", ":", ";", "-", "_", "(", ")", "1" }; alphaInput [2] = new string[] {"a", "b", "c", "A", "B", "C", "2"}; alphaInput [3] = new string[]{"d", "e", "f", "D", "E", "F", "3"}; alphaInput [4] = new string[]{"g", "h", "i", "G", "H", "I", "4"}; alphaInput [5] = new string[]{"j", "k", "l", "J", "K", "L", "5"}; alphaInput [6] = new string[]{"m", "n", "o", "M", "N", "O", "6"}; alphaInput [7] = new string[]{"p", "q", "r", "s", "P", "Q", "R", "S", "7"}; alphaInput [8] = new string[]{"t", "u", "v", "T", "U", "V", "8"}; alphaInput [9] = new string[]{"w", "x", "y", "z", "W", "X", "Y", "Z", "9"}; GameObject canvas = GameObject.FindGameObjectWithTag ("PhoneCanvas"); cs = (CanvasScript) canvas.GetComponent<CanvasScript>(); GameObject phone = GameObject.FindGameObjectWithTag ("Phone"); ps = (PhoneScript)phone.GetComponent<PhoneScript> (); m_textArea = ""; this.enabled = false; }