public void SetClipRect(Rect clipRect, bool validRect) { if (validRect) { canvasRenderer.EnableRectClipping(clipRect); } else { canvasRenderer.DisableRectClipping(); } }
public static int DisableRectClipping(IntPtr l) { int result; try { CanvasRenderer canvasRenderer = (CanvasRenderer)LuaObject.checkSelf(l); canvasRenderer.DisableRectClipping(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }