void LoadComplete() { var mr_UICamera = gameObject.GetComponentInChildren <UICamera>(); for (int i = 0; i < _CameraCount; i++) { mr_UICamera.Setup(i); CanvasObjs.Add(mr_UICamera._Canvas[i].gameObject); } UIManager.Instance.SetCanvasObj(CanvasObjs, true); SetResourceLoadComplete(); }
void LoadComplete() { var projection_UICamera = gameObject.GetComponentInChildren <UICamera>(); for (int i = 0; i < Projetion_UICameraCount; i++) { projection_UICamera.Setup(i); CanvasObjs.Add(projection_UICamera._Canvas[i].gameObject); } if (useKiosk) { CanvasObjs.Add(projection_UICamera._KioskCanvas.gameObject); } UIManager.Instance.SetCanvasObj(CanvasObjs, true); SetResourceLoadComplete(); }
void LoadComplete(Object o) { for (int i = 0; i < _CameraCount; i++) { var obj = Instantiate(o) as GameObject; obj.SetActive(true); obj.transform.SetParent(this.transform); obj.transform.localPosition = Vector3.zero; obj.name = string.Format("{0}_{1}", o.name, i + 1); var uiCamera = obj.GetComponent <UICamera>(); uiCamera.Setup(i); CanvasObjs.Add(uiCamera._Canvas[0].gameObject); } UIManager.Instance.SetCanvasObj(CanvasObjs); SetResourceLoadComplete(); }