private void Awake() { GameObject CanvasObject = GameObject.FindWithTag("Canvas"); if (CanvasObject == null) { Canv = CanvasObject.GetComponent <CanvasManagement>(); } }
private void Awake() { // Nos asugarmos encontrar el scrpit "CanvasManagement" dentro del juego. GameObject CanvasObject = GameObject.FindWithTag("Canvas"); if (CanvasObject == null) { Canv = CanvasObject.GetComponent <CanvasManagement>(); } }
// Start is called before the first frame update void Start() { Anim = GetComponent <Animator>(); Can = GetComponent <CanvasManagement>(); GameObject CanvasObject = GameObject.FindGameObjectWithTag("Canvas"); if (CanvasObject != null) { Can = CanvasObject.GetComponent <CanvasManagement>(); } }