void Start() { canvasHandler = FindObjectOfType <CanvasHandler>(); gridHandler = FindObjectOfType <GridHandler>(); enemy = FindObjectOfType <Enemy>(); StartCoroutine(SelfDestruct()); }
// Start is called before the first frame update void Start() { _instance = this; lineRenderer = GetComponent <LineRenderer>(); SatelliteButtons.SetActive(false); SatelliteToggles.SetActive(false); lineRenderer.positionCount = 2; }
void Awake() { if (name.Equals("CanvasMain")) { main = this; Canvas = GetComponent <Canvas>(); CanvasScaler = GetComponent <CanvasScaler>(); } }
public override void Awake() { base.Awake(); if (!EnforceSingleton(CanvasHandler.I)) { return; } CanvasHandler.I = this; }
void Start() { canvasHandler = FindObjectOfType <CanvasHandler>(); StartCoroutine(MoveEnemy()); }
void Start() { canvasHandler = GetComponent <CanvasHandler>(); LessonDB = lessonDB.GetComponent <LessonDB>(); }
void Start() { canvasHandler = FindObjectOfType <CanvasHandler>(); }
public void OnAwake() { generatorEvent = Toolbox.GetManager <GeneratorEventManager>(); mainCanvas = FindObjectOfType <CanvasHandler>(); }
// The very start of the program public IEnumerator InitApplication() { // basic initialization Screen.fullScreen = false; appState = AppState.Initializing; Application.targetFrameRate = targetFrameRate; userManager = GetComponentInChildren <UserManager>(); playbackManager = GetComponentInChildren <PlaybackManager>(); scenarioEvents = GetComponentInChildren <ScenarioEvents>(); networkManager = (NetworkManager)FindObjectOfType(typeof(NetworkManager)); osc = networkManager.osc; uiHandler = (UIHandler)FindObjectOfType(typeof(UIHandler)); canvasHandler = uiHandler.GetComponentInChildren <CanvasHandler>(); fileInOut = (FileInOut)FindObjectOfType(typeof(FileInOut)); soundHandler = (SoundHandler)FindObjectOfType(typeof(SoundHandler)); clock = (Clock)FindObjectOfType(typeof(Clock)); canvasHandler.ChangeCanvas("initCanvas"); //_userRole = UserRole.Server; // base setting int t = 0; switch (_userRole) { case UserRole.Server: { t = 0; break; } case UserRole.Player: { t = 1;; break; } case UserRole.Viewer: { t = 2;; break; } case UserRole.Tracker: { t = 3;; break; } case UserRole.Playback: { t = 4; break; } } // load jsons fileInOut.LoadPreferencesFiles(this); if (gameData.runInLocal == 1) { gameData.OSC_LocalIP = "127.0.0.1"; } else { gameData.OSC_LocalIP = CheckIp(); } // change UI's server IP field uiHandler.FillServerIPField(gameData.runInLocal, gameData.OSC_ServerIP); userManager.keepNamesVisibleForPlayers = (gameData.showNamesAboveHead == 1); // adjust user's parameters // build is always for non vr use if (!Application.isEditor) { useVRHeadset = false; StartCoroutine(EnableDisableVRMode(false)); } else { useVRHeadset = (gameData.useVr == 1); StartCoroutine(EnableDisableVRMode(false)); } if (useVRHeadset) { uiHandler.SetPlayerNetworkType(1); } else { uiHandler.SetPlayerNetworkType(t); } // do we print sent and received messages if (gameData.DebugMode == 1) { Instantiate(debugPrefab); debugMode = true; } yield return(new WaitForSeconds(1)); InvokeRepeating("TimedUpdate", 0.5f, 1f / targetFrameRate); }
// Start is called before the first frame update void Start() { canvasHandler = FindObjectOfType <CanvasHandler>(); movePos.parent = null; bombReference = null; }
private void Awake() { canvas = FindObjectOfType <Canvas>(); canvasHandler = canvas.GetComponent <CanvasHandler>(); }
//Paints graph private void CanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs e) { CanvasHandler.CanvasDraw(e, stock1, stock2, extended, doubleGraphScale); }