void Test2() { canvas2d.ClearColorBuffer(); canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.StrokeWidth = 1; painter.StrokeWidth = 1; ////line painter.FillColor = PixelFarm.Drawing.Color.Green; painter.FillRectLBWH(100, 100, 50, 50); canvas2d.DrawLine(50, 50, 200, 200); canvas2d.DrawRect(10, 10, 50, 50); painter.FillRenderVx(polygon2); painter.StrokeColor = PixelFarm.Drawing.Color.Blue; painter.DrawRenderVx(polygon2); //------------------------------------------- ////polygon painter.DrawRenderVx(polygon1); canvas2d.StrokeColor = PixelFarm.Drawing.Color.Green; ////-------------------------------------------- painter.DrawCircle(100, 100, 25); painter.DrawEllipse(200, 200, 225, 250); //// painter.FillColor = PixelFarm.Drawing.Color.OrangeRed; painter.FillCircle(100, 400, 25); canvas2d.StrokeColor = PixelFarm.Drawing.Color.OrangeRed; painter.DrawCircle(100, 400, 25); //// painter.FillColor = PixelFarm.Drawing.Color.OrangeRed; painter.FillEllipse(200, 400, 225, 450); canvas2d.StrokeColor = PixelFarm.Drawing.Color.OrangeRed; painter.DrawEllipse(200, 400, 225, 450); //------------------------------------------- SwapBuffer(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.ClearColorBuffer(); if (!resInit) { msdf_bmp = LoadTexture(RootDemoPath.Path + @"\msdf_75.png"); //msdf_bmp = LoadTexture(@"d:\\WImageTest\\a001_x1.png"); //msdf_bmp = LoadTexture(@"d:\\WImageTest\\msdf_65.png"); resInit = true; } canvas2d.Clear(PixelFarm.Drawing.Color.White); //canvas2d.DrawImageWithMsdf(msdf_bmp, 0, 400, 6); //canvas2d.DrawImageWithMsdf(msdf_bmp, 100, 500, 0.5f); //canvas2d.DrawImageWithMsdf(msdf_bmp, 100, 520, 0.4f); //canvas2d.DrawImageWithMsdf(msdf_bmp, 100, 550, 0.3f); //canvas2d.DrawImage(msdf_bmp, 150, 400); canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 200, 500, 15f); //canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 300, 500, 0.5f); //canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 300, 520, 0.4f); //canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 300, 550, 0.3f); //// //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 400, 6); //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 500, 0.5f); //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 520, 0.4f); //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 550, 0.3f); canvas2d.DrawImage(msdf_bmp, 100, 300); miniGLControl.SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.ClearColorBuffer(); painter.FillColor = PixelFarm.Drawing.Color.Black; painter.FillRectLBWH(0, 0, 150, 150); GLBitmap glBmp = LoadTexture(RootDemoPath.Path + "\\logo-dark.jpg"); var textureBrush = new TextureBrush(glBmp); painter.FillRenderVx(textureBrush, polygon1); //------------------------------------------------------------------------- var linearGrBrush2 = new LinearGradientBrush( new PointF(0, 50), Color.Red, new PointF(400, 100), Color.White); //fill polygon with gradient brush painter.FillColor = Color.Yellow; painter.FillRectLBWH(200, 0, 150, 150); painter.FillRenderVx(linearGrBrush2, polygon2); painter.FillColor = Color.Black; painter.FillRectLBWH(400, 0, 150, 150); //------------------------------------------------------------------------- //another ... painter.FillRenderVx(linearGrBrush2, polygon3); //------------------------------------------------------------------------- SwapBuffer(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.ClearColorBuffer(); //------------------------------- canvas2d.DrawImage(glBmp, 0, 600); miniGLControl.SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.ClearColorBuffer(); canvas2d.Clear(PixelFarm.Drawing.Color.Red); //------------------------------- painter.DrawString("OK", 0, 17); painter.DrawString("1234567890", 0, 17 * 3); //------------------------------- SwapBuffer(); }
void HandleGLPaint(object sender, System.EventArgs e) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Black; canvas2d.ClearColorBuffer(); //example canvasPainter.FillColor = PixelFarm.Drawing.Color.Black; canvasPainter.FillRectLBWH(20, 20, 150, 150); //load bmp image //------------------------------------------------------------------------- if (exampleBase != null) { exampleBase.Draw(canvasPainter); } miniGLControl.SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.ClearColorBuffer(); if (!resInit) { //glbmp = LoadTexture(@"..\logo-dark.jpg"); glbmp = LoadTexture(RootDemoPath.Path + @"\logo-dark.jpg"); resInit = true; } canvas2d.DrawSubImage(glbmp, 10, 10, 100, 100, 200, 400); canvas2d.DrawImage(glbmp, 0, 300); canvas2d.DrawImageWithBlurX(glbmp, 0, 600); miniGLControl.SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.ClearColorBuffer(); //------------------------------- int j = lionRenderVxList.Count; Color[] colors = lionShape.Colors; for (int i = 0; i < j; ++i) { canvas2d.FillRenderVx(colors[i], lionRenderVxList[i]); } //------------------------------- SwapBuffer(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.Clear(PixelFarm.Drawing.Color.White); canvas2d.ClearColorBuffer(); //------------------------------- if (!isInit) { glbmp = LoadTexture(RootDemoPath.Path + @"\logo-dark.jpg"); isInit = true; } if (frameBuffer.FrameBufferId > 0) { if (frameBufferNeedUpdate) { //------------------------------------------------------------------------------------ //framebuffer canvas2d.AttachFrameBuffer(frameBuffer); //after make the frameBuffer current //then all drawing command will apply to frameBuffer //do draw to frame buffer here canvas2d.Clear(PixelFarm.Drawing.Color.Red); canvas2d.DrawImageWithBlurX(glbmp, 0, 300); canvas2d.DetachFrameBuffer(); //------------------------------------------------------------------------------------ //framebuffer2 canvas2d.AttachFrameBuffer(frameBuffer2); GLBitmap bmp2 = new GLBitmap(frameBuffer.TextureId, frameBuffer.Width, frameBuffer.Height); bmp2.IsBigEndianPixel = true; canvas2d.DrawImageWithBlurY(bmp2, 0, 300); canvas2d.DetachFrameBuffer(); //------------------------------------------------------------------------------------ //after release current, we move back to default frame buffer again*** frameBufferNeedUpdate = false; } canvas2d.DrawFrameBuffer(frameBuffer2, 15, 300); } else { canvas2d.Clear(PixelFarm.Drawing.Color.Blue); } //------------------------------- miniGLControl.SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.ClearColorBuffer(); if (!resInit) { resInit = true; } painter.Clear(PixelFarm.Drawing.Color.White); //painter.DrawString("hello world!", 100, 100); //painter.DrawString("กิ่น", 100, 100); string test_str = "อูญูอุบ่ป่กินกิ่นก็โก้"; //string test_str = "กิน"; painter.DrawString(test_str, 100, 100); //painter.DrawString("hello world! กิ่น", 100, 100); miniGLControl.SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.Clear(PixelFarm.Drawing.Color.White); canvas2d.ClearColorBuffer(); //------------------------------- if (!isInit) { isInit = true; } if (frameBuffer.FrameBufferId > 0) { //------------------------------------------------------------------------------------ GL.BindFramebuffer(FramebufferTarget.Framebuffer, frameBuffer.FrameBufferId); //-------- //do draw to frame buffer here GL.ClearColor(OpenTK.Graphics.Color4.Red); GL.Clear(ClearBufferMask.ColorBufferBit); //------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------ GL.BindTexture(TextureTarget.Texture2D, frameBuffer.TextureId); GL.GenerateMipmap(TextureTarget.Texture2D); GL.BindTexture(TextureTarget.Texture2D, 0); GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0); //------------------------------------------------------------------------------------ GLBitmap bmp = new GLBitmap(frameBuffer.TextureId, frameBuffer.Width, frameBuffer.Height); bmp.IsBigEndianPixel = true; canvas2d.DrawImage(bmp, 15, 300); } else { canvas2d.Clear(PixelFarm.Drawing.Color.Blue); } //------------------------------- SwapBuffer(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.ClearColorBuffer(); painter.FillColor = PixelFarm.Drawing.Color.Black; //painter.FillRectLBWH(0, 0, 150, 150); //GLBitmap glBmp = LoadTexture("..\\logo-dark.jpg"); //var textureBrush = new TextureBrush(new GLImage(glBmp)); //painter.FillRenderVx(textureBrush, polygon1); ////------------------------------------------------------------------------- //fill painter.FillColor = PixelFarm.Drawing.Color.Black; painter.FillRenderVx(linearGrBrush2, glyph_vx); //painter.FillRenderVx(glyph_vx); //------------------------------------------------------------------------- miniGLControl.SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.ClearColorBuffer(); //------------------------------- int j = lionShape.NumPaths; int[] pathList = lionShape.PathIndexList; Color[] colors = lionShape.Colors; VertexStore myvxs = lionVxs; for (int i = 0; i < j; ++i) { painter.FillColor = colors[i]; painter.Fill(new VertexStoreSnap(myvxs, pathList[i])); } //------------------------------- miniGLControl.SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.Clear(PixelFarm.Drawing.Color.White); canvas2d.ClearColorBuffer(); //------------------------------- if (!isInit) { glbmp = LoadTexture(RootDemoPath.Path + @"\leaves.jpg"); isInit = true; } if (frameBuffer.FrameBufferId > 0) { if (frameBufferNeedUpdate) { //------------------------------------------------------------------------------------ //framebuffer canvas2d.AttachFrameBuffer(frameBuffer); //after make the frameBuffer current //then all drawing command will apply to frameBuffer //do draw to frame buffer here canvas2d.Clear(PixelFarm.Drawing.Color.Red); canvas2d.DrawImageWithConv3x3(glbmp, Mat3x3ConvGen.emboss, 0, 300); canvas2d.DetachFrameBuffer(); //after release current, we move back to default frame buffer again*** frameBufferNeedUpdate = false; } canvas2d.DrawFrameBuffer(frameBuffer, 15, 300); } else { canvas2d.Clear(PixelFarm.Drawing.Color.Blue); } //------------------------------- miniGLControl.SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.ClearColorBuffer(); if (!resInit) { // msdf_bmp = LoadTexture(@"..\msdf_75.png"); //msdf_bmp = LoadTexture(@"d:\\WImageTest\\a001_x1_66.png"); msdf_bmp = LoadTexture(totalImg); //msdf_bmp = LoadTexture(@"d:\\WImageTest\\a001_x1.png"); //msdf_bmp = LoadTexture(@"d:\\WImageTest\\msdf_65.png"); resInit = true; } painter.Clear(PixelFarm.Drawing.Color.White); //var f = painter.CurrentFont; //painter.DrawString("hello!", 0, 20); //canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 200, 500, 15f); Typography.Rendering.TextureFontGlyphData glyphData; byte[] codepoint = System.Text.Encoding.UTF8.GetBytes("AB"); fontAtlas.GetRectByCodePoint(codepoint[0], out glyphData); PixelFarm.Drawing.Rectangle r = ConvToRect(glyphData.Rect); //canvas2d.DrawSubImageWithMsdf(msdf_bmp, ref r, 100, 500); canvas2d.DrawSubImageWithMsdf(msdf_bmp, ref r, 100, 500); fontAtlas.GetRectByCodePoint(codepoint[1], out glyphData); PixelFarm.Drawing.Rectangle r2 = ConvToRect(glyphData.Rect); canvas2d.DrawSubImageWithMsdf(msdf_bmp, ref r2, 100 + r.Width - 10, 500); //full image canvas2d.DrawImage(msdf_bmp, 100, 300); miniGLControl.SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { canvas2d.ClearColorBuffer(); miniGLControl.SwapBuffers(); }