private void FillData(FishData data, CanvasFishAccessor canvasValues) { data.AmountLeft = int.Parse(canvasValues.LeftAmount); data.BaitAmount = int.Parse(canvasValues.Bait); data.NeptuneAmount = int.Parse(canvasValues.Neptune); data.NewlyCatched = int.Parse(canvasValues.NewlyCatched); data.NicolasAmount = int.Parse(canvasValues.Nicolas); data.Premonition = canvasValues.Premonition; data.StorageAmount = int.Parse(canvasValues.Storage); data.SupportAmount = int.Parse(canvasValues.Support); data.TotalQuantity = int.Parse(canvasValues.TotalQuantity); data.UpgradeAmount = int.Parse(canvasValues.UpgradeCost); }
public CanvasAccessor() { A = new CanvasFishAccessor(GameManager.s_Instance.m_AInputFields, GameManager.s_Instance.m_ATexts, GameManager.s_Instance.m_AToggle); B = new CanvasFishAccessor(GameManager.s_Instance.m_BInputFields, GameManager.s_Instance.m_BTexts, GameManager.s_Instance.m_BToggle); C = new CanvasFishAccessor(GameManager.s_Instance.m_CInputFields, GameManager.s_Instance.m_CTexts, GameManager.s_Instance.m_CToggle); }