protected override void ShowComplete() { base.ShowComplete(); playerFaceController.SetTemporaryEmotion(PlayerFaceController.Emotion.Happy, .3f); previousCamera.enabled = false; menuCamera.enabled = true; fader.DoHide(fadeDuration, null); }
private void HideFader() { float fadeTime = fadeTimeFast; if (firstLaunch) { firstLaunch = false; fadeTime = fadeTimeSlow; } entranceFader.DoHide(fadeTime, null); }