public void PanelSelected(RectTransform panel, RectTransform selector) { if (panel == ThisRectTransform) { if (!Selectors.Contains(selector)) { Selectors.Add(selector); } if (panelState == Menu.PanelState.Empty) { EnterTime = Time.time; panelState = Menu.PanelState.Inside; } if (EnterTime < Time.time - EnterStayTime) { PanelStay(selector); if (panelState == Menu.PanelState.Inside) { CanvasEvents.OnChooserPicture(CaptureWaitTime, ThisRectTransform); panelState = Menu.PanelState.Stay; } } } }
private void SliderAction(RectTransform selector) { float selectorPosChange = selector.anchoredPosition.x - SelectorPosWhenEntered.x; if (SelectorMovedX(selector)) { // save this selector Xpos for next selector move check selectorPosXLastChange = selector.anchoredPosition.x; if (!NegativeSlider) // if this is a right-moving slider { float xSize = PanelSizeWhenEntered.x + selectorPosChange; xSize = Mathf.Max(SLIDERMIN * 50, Mathf.Min(SLIDERMAX * 50, xSize)); ThisRectTransform.sizeDelta = new Vector2(xSize, PanelSizeWhenEntered.y); // if (xSize < SLIDERMAX * 50 && xSize > SLIDERMIN*50) // ThisRectTransform.anchoredPosition = new Vector2(PanelPosWhenEntered.x + selectorPosChange / 2, ThisRectTransform.anchoredPosition.y); } else if (NegativeSlider) // if this is a left-moving slider { float xSize = PanelSizeWhenEntered.x - selectorPosChange; xSize = Mathf.Max(SLIDERMIN * 50, Mathf.Min(SLIDERMAX * 50, xSize)); ThisRectTransform.sizeDelta = new Vector2(xSize, PanelSizeWhenEntered.y); // if (xSize < SLIDERMAX * 50 && xSize > SLIDERMIN * 50) // ThisRectTransform.anchoredPosition = new Vector2(PanelPosWhenEntered.x + selectorPosChange / 2, ThisRectTransform.anchoredPosition.y); } ThisRectTransform.GetComponentInChildren <UnityEngine.UI.Text>().text = (int)ThisRectTransform.sizeDelta.x / 50 + SliderUnit; CanvasEvents.OnSliderChange(Mathf.Max(0, (int)ThisRectTransform.sizeDelta.x / 50), ThisRectTransform); } }
private void StartCapture() { //FullVideoOverlay = true; if (Background.gameObject.activeSelf == false) { Background.gameObject.SetActive(true); } Background.texture = kinectManager.GetUsersClrTex(); CanvasEvents.OnExitMenu(); StartCoroutine(Capture(CaptureWaitTime)); StartCoroutine(CaptureCountdown(CaptureWaitTime)); }
public void ActivateChildrenInactivateSigns() { // all children become active and the sign becomes inactive. CanvasEvents.OnMenuLifeSpanChange((float)Menu.LifeSpans.Max); AllChildrenAreIdle = false; foreach (GameObject slider in ActiveElements) { slider.SetActive(true); } foreach (GameObject sign in SignObjects) { sign.SetActive(false); } }
private void InactivateChildrenActivateSigns() { // all children become inactive and the sign becomes active. CanvasEvents.OnMenuLifeSpanChange((float)Menu.LifeSpans.Min); foreach (GameObject child in ActiveElements) { child.SetActive(false); } foreach (GameObject sign in SignObjects) { sign.SetActive(true); /* * if (sign.transform.FindChild("SkinText") != null) * { sign.transform.FindChild("SkinText").GetComponent<UnityEngine.UI.Text>().text = "Skin: " + SkinSliderValue + " seconds"; } * if (sign.transform.FindChild("SkeletonText") != null) * { sign.transform.FindChild("SkeletonText").GetComponent<UnityEngine.UI.Text>().text = "Skeleton: " + SkeletonSliderValue + " seconds"; } */ } }
void Awake() { _DEBUG_MODE = debugLog; if (_DEBUG_MODE) { FileLogger = new FileLogger(); } if (Rooms.Length == 0) { if (_DEBUG_MODE) { FileLogger.LogError(">!< No rooms to use(array is empty)! >!<"); } Debug.LogError("Please add rooms first."); } if (InitialRoom == null) { if (_DEBUG_MODE) { FileLogger.LogError(">!< No initial room has been set! >!<"); } Debug.LogError("Please specify an initial room first."); } MaxNumberOfRooms = 250; MaxNumberOfExpansionRooms = 250; InitialisingLevel = true; hasExitRoomBeenSuccessfullyAdded = false; MAX_UNSUCCESSFUL_ROOM_REPLACEMENT_ATTEMPTS = Rooms.Length / 3; CURRENT_UNSUCCESSFUL_ROOM_REPLACMENT_ATTEMPTS = 0; if (randomizeSeed || randomizeNumOfRooms || randomizeExpansion) { RandomItem sysRnd = new RandomItem(); if (randomizeSeed) { int newSeed = seed; while (seed == newSeed) { newSeed = sysRnd.GetSystemRandom(1, 9999); } seed = newSeed; } if (randomizeNumOfRooms) { numberOfRooms = sysRnd.GetSystemRandom(1, MaxNumberOfRooms); } if (randomizeExpansion) { expandPathBy = sysRnd.GetSystemRandom(1, MaxNumberOfRooms); // don't exceed the main path rooms } } if (useCanvas && canvasToUse != null) { if (canvasToUse.gameObject.activeSelf) { canvasEvents = canvasToUse.GetComponent <CanvasEvents>(); } else { if (_DEBUG_MODE) { FileLogger.Log("Canvas object is disabled. Turning off the use of the canvas."); } useCanvas = false; } } }
void Update() { if (LifeSpan + MenuStartTime < Time.time) { ExitMenu(); } // if (speechManager == null) speechManager = SpeechManager.Instance; // if(speechManager && speechManager.IsSapiInitialized()) /* { * if(speechManager.IsPhraseRecognized()) * { * string phraseTag = speechManager.GetPhraseTagRecognized(); * * switch(phraseTag) * { * case "JELLO": * print("HELLO"); * break; * case "MENU": * CanvasEvents.OnStartMenu(); * StartMenu(); * break; * case "EXIT": * * CanvasEvents.OnExitMenu(); * break; * case "RAINFOREST": * ReplaceBackground(Rainforest); * break; * case "CAPTURE": * StartCapture(); * break; * } * speechManager.ClearPhraseRecognized(); * } * }*/ MouseSelector.anchoredPosition = new Vector2((Input.mousePosition.x / Screen.width) * 1920, 1080 - (Input.mousePosition.y / Screen.height) * 1080); if (kinectManager && kinectManager.IsInitialized()) { Texture2D kinectColorTex = kinectManager.GetUsersClrTex(); if (FullOverlay) { FullOverlayImage.texture = kinectColorTex; FullOverlayImage.color = FadedUserImageColor; } if (MenuOverlay.activeSelf == true) { UsersCutout = kinectManager.GetUsersLblTex(); MenuOverlayImage.texture = UsersCutout; MenuOverlayImage.color = FadedUserImageColor; } if (!FullVideoOverlay) { UsersCutout = kinectManager.GetUsersLblTex(); FantasyOverlayUsersImage.texture = UsersCutout; FantasyOverlayUsersImage.color = FadedUserImageColor; } if (Input.GetMouseButtonDown(0)) { if (MenuStarted && CanvasEvents.OnExitMenu != null) { CanvasEvents.OnExitMenu(); } else if (CanvasEvents.OnStartMenu != null) { CanvasEvents.OnStartMenu(); } } long UserID = kinectManager.GetPrimaryUserID(); foreach (var d in BodySpritesDictionary) { int iJoint = d.Key; if (kinectManager.GetJointTrackingState(UserID, iJoint) == KinectInterop.TrackingState.Tracked) { var posKinect = kinectManager.GetJointKinectPosition(UserID, iJoint); Vector2 posDepth = kinectManager.MapSpacePointToDepthCoords(posKinect); ushort depthValue = kinectManager.GetDepthForPixel((int)posDepth.x, (int)posDepth.y); Vector2 posColor = kinectManager.MapDepthPointToColorCoords(posDepth, depthValue); if (posColor.x > 0 && posColor.x < 2000 && posColor.y > 0 && posColor.y < 1200) { d.Value.anchoredPosition = posColor; } } else { d.Value.anchoredPosition = BodySpriteSpotDefaultPos; } } } if (Fade) { FadeUserImage(); } }