public void DrawImage(CanvasElementEx image, float dx, float dy) { }
 public void DrawImage(CanvasElementEx image, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh) { }
 public abstract void TexImage2Dx(uint target, int level, uint internalformat, uint format, uint type, CanvasElementEx canvas);
 public Pattern CreatePattern(CanvasElementEx canvas, string repetition) { return null; }
예제 #5
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 public void DrawImage(CanvasElementEx image, float dx, float dy)
 {
 }
예제 #6
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 public void DrawImage(CanvasElementEx image, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh)
 {
 }
 public WebGLES11RenderingContextImpl(CanvasElementEx canvas)
     : base(canvas.Width, canvas.Height)
 {
     _canvas = canvas;
     gl = canvas.GetContextWebGL();
예제 #8
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 public Pattern CreatePattern(CanvasElementEx canvas, string repetition)
 {
     return(null);
 }
 public override void TexImage2Dx(uint target, int level, uint internalformat, uint format, uint type, CanvasElementEx canvas) { gl.TexImage2D(target, level, internalformat, format, type, canvas); CheckError("texImage2D"); }
예제 #10
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 public abstract void TexImage2Dx(uint target, int level, uint internalformat, uint format, uint type, CanvasElementEx canvas);
 public WebGL15ContextImpl(CanvasElementEx canvas)
     : base(canvas.Width, canvas.Height)
 {
     _canvas = canvas;
     gl      = canvas.GetContextWebGL();
 public void TexSubImage2D(uint target, int level, int xoffset, int yoffset, uint format, uint type, CanvasElementEx canvas)
 {
 }
 public void TexImage2D(uint target, int level, uint internalformat, uint format, uint type, CanvasElementEx canvas)
 {
 }