예제 #1
0
파일: ChestUI.cs 프로젝트: Mescruu/TheGame
 // Use this for initialization
 void Start()
 {
     gm         = GameObject.Find("gameMaster").GetComponent <Game_Master>();
     keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
     eq         = gameObject.GetComponent <CanvasEkwipunek>();
     CloseChest();
 }
예제 #2
0
    //static public GameObject powerUI;

    void Start()
    {
        //początkowe wartości
        PlayerFighting = false;
        ChangeToZero   = true;
        YouGetBoard.SetActive(false);
        YouGet.text = " ";
        for (int i = 0; i < note.Length; i++)
        {
            note[i] = 0;
        }
        LevelId = Application.loadedLevel;
        save    = gameObject.GetComponent <Saveing>();
        DeadScreenImage.SetActive(false);

        NewLevelInstantiate = false;

        // data = gameObject.GetComponent<itemDataBase>();
        awake = true;

        soundHolder = GameObject.Find("SoundHolder").GetComponent <SoundHolder>();
        keyMenager  = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();

        soundHolder.isloading = true;

        eq = GameObject.Find("Equipment").GetComponent <CanvasEkwipunek>();

        saving    = false;
        loadScene = false;

        player           = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Controller>();
        playerAtckScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerAttack>();

        loadScript = gameObject.GetComponent <LoadTargetScript>();

        itd = gameObject.GetComponent <itemDataBase>();
        Debug.Log("itd nie jest null");

        save.Load();
        itemDataBaseChest = gameObject.GetComponent <itemDataBaseChest>();

        if (itemDataBaseChest != null) //jezeli znajduje się skrzynia na planszy
        {
            Debug.Log("itemDataBaseChest nie jest null");
            save.ChestLoad(LevelId);
        }

        RefreshEqStats();

        soundHolder.isloading = false;

        if (PlayerPrefs.HasKey("difficultLevel")) //załadowanie poziomu trudności
        {
            difficultLevel = PlayerPrefs.GetInt("difficultLevel");
        }
        settings.load(); //załadowanie ustawień

        exp_Slider = GameObject.Find("SkillUI").GetComponent <Exp_Slider>();
    }
예제 #3
0
    void Start()
    {
        trans = GetComponent <Transform>();
        itd   = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <itemDataBase>();
        if (gameObject.name == "Chest") //items data base chest
        {
            itdch = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <itemDataBaseChest>();
        }
        gm = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <Game_Master>();
        eq = GameObject.Find("Equipment").GetComponent <CanvasEkwipunek>();

        child            = gameObject.GetComponentInChildren <ElementEq>();
        audioSource      = gameObject.GetComponent <AudioSource>();
        audioSource.clip = audioClip;
    }