예제 #1
0
 public void Copy(CanvasCore Core)
 {
     this.m_type      = Core.m_type;
     this.IsNewCreate = Core.IsNewCreate;
     this.m_ID        = Core.m_ID;
     this.m_DataID    = Core.m_DataID;
 }
예제 #2
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    /// <summary>
    /// 加载船上楼梯
    /// </summary>
    public static void LoadShipPutStairBuild(int ID, int DataID, BuildInfo Info)
    {
        if (Info == null)
        {
            return;
        }
        Transform parentT = GetLifeMBornNode(true);

        if (parentT == null)
        {
            return;
        }
        Int2       BornPos   = new Int2(Info.m_cx, Info.m_cy);
        Vector3    local     = RoomMap.GetShipBuildLocalPos(BornPos, ShipBuildType.BuildStair);
        Vector3    world     = Local2WorldPos(local);
        Building   buildlife = LifeFactory.CreateBuilding(Info, DataID, parentT, world, LifeEnvironment.Edit);
        TouchMove  touch     = buildlife.m_thisT.GetChild(0).gameObject.AddComponent <TouchMove>();
        Vector2    size      = new Vector2(Info.m_Shape.width, Info.m_Shape.height);
        CanvasCore Core      = new CanvasCore(ShipBuildType.BuildStair, false, ID, DataID, size);

        touch.InitTouchMoveCore(Core, BornPos, buildlife);

        AddBuildingEditPlugin(touch);
        TouchMoveManager.JointShipBuild(touch);
    }
예제 #3
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    /// <summary>
    /// 加载船上炮弹兵
    /// </summary>
    public static void LoadShipPutSoldier(int ID, int DataID, SoldierInfo Info)
    {
        if (Info == null)
        {
            return;
        }

        Role r = new Role();

        r.CreateSkin(GetLifeMBornNode(true), Info.m_modeltype, Info.m_name, AnimatorState.Stand, true);
        //IGameRole i = GameRoleFactory.Create(GetLifeMBornNode(true), Info.m_modeltype, Info.m_name, AnimatorState.Stand);
        GameObject go = r.RoleSkinCom.tRoot.gameObject;

        go.name = Info.m_name;
        Int2 BornPos = new Int2(Info.CX, Info.CY);

        go.transform.localPosition = RoomMap.GetShipBuildLocalPos(BornPos, ShipBuildType.Soldier);
        go.transform.localPosition = U3DUtil.SetZ(go.transform.localPosition, -2.0f);

        Transform  tRole = go.transform.GetChild(0);
        TouchMove  touch = tRole.gameObject.AddComponent <TouchMove>();
        CanvasCore Core  = new CanvasCore(ShipBuildType.Soldier, false, ID, DataID, Vector2.zero);

        touch.InitTouchMoveCore(Core, BornPos, null);

        AddBuildingEditPlugin(touch);
        if (Info.SoldierTypeID == 100003)   //隐藏蹦蹦
        //RolePropertyM rpm = i.GetBodyComponent<RolePropertyM>();
        {
            r.RoleSkinCom.ShowLeftHand(false);
        }
        TouchMoveManager.JointShipBuild(touch);
    }
예제 #4
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    /// <summary>
    /// 设置参数,第一个参数为关联的建筑Core
    /// </summary>
    public void SetBuildPara(CanvasCore Core, int data0, int data1)
    {
        ShipPlan P = ShipPlanDC.GetCurShipPlan();

        if (P == null)
        {
            return;
        }
        shipput_data0 = data0;
        shipput_data1 = data1;
        if (IsTransgateRoom() == true)
        {
            ShipPutInfo Info = P.GetShipBuildInfo(Core);
            if (Info != null)
            {
                OffX       = data0 - Info.cxMapGrid;
                OffY       = data1 - Info.cyMapGrid;
                LinkRoomID = Core.m_ID;
            }
            else
            {
                LinkRoomID = -1;
                OffX       = 0;
                OffY       = 0;
            }
        }
    }
예제 #5
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    /// <summary>
    /// 获取未连接的兵
    /// </summary>
    public static List <CanvasCore> GetUnLinkSoldiers()
    {
        List <CanvasCore> lNoLinkCore = new List <CanvasCore>();
        List <Int2>       lGold       = new List <Int2>();
        int nRoomCount = m_Room.Count;
        int nRoomCnt   = 0;

        for (nRoomCnt = 0; nRoomCnt < nRoomCount; nRoomCnt++)
        {
            RoomGrid rRoomGrid = m_Room[nRoomCnt];
            if (rRoomGrid != null && !CheckDeckRoom(rRoomGrid))
            {
                CanvasCore cavasCore = rRoomGrid.GetBuildRoom();
                if (cavasCore != null && cavasCore.m_ID == RoomGrid.EMPTYGRIDID)
                {
                    List <CanvasCore> listOther = rRoomGrid.GetOtherBuild();
                    int nCanvasCoreCount        = listOther.Count;
                    int nCanvasCoreCnt          = 0;
                    for (nCanvasCoreCnt = 0; nCanvasCoreCnt < nCanvasCoreCount; nCanvasCoreCnt++)
                    {
                        CanvasCore coreOther = listOther[nCanvasCoreCnt];
                        if (coreOther != null && coreOther.m_type == ShipBuildType.Soldier)
                        {
                            lNoLinkCore.Add(coreOther);
                        }
                    }
                }
            }
        }
        return(lNoLinkCore);
    }
예제 #6
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 /// <summary>
 /// 获取移动到目标位置所占领的房间
 /// </summary>
 /// <param name="TargetPos">目的位置</param>
 public static List <RoomGrid> GetMovetoRoomGrid(CanvasCore core, Int2 TargetPos)
 {
     if (core.Data != null)
     {
         List <RoomGrid> l     = new List <RoomGrid>();
         ShapeType       shape = core.GetPutRoomShape();
         if (shape != null)
         {
             Dictionary <Int2, ShapeValue> lshape = shape.GetShapeData(TargetPos);
             foreach (Int2 Pos in lshape.Keys)
             {
                 RoomGrid r = RoomMap.FindRoomGrid(Pos, XYSYS.RoomGrid);
                 if (r != null)
                 {
                     l.Add(r);
                 }
             }
         }
         else
         {
             RoomGrid r = RoomMap.FindRoomGrid(TargetPos, XYSYS.MapGrid);
             if (r != null)
             {
                 l.Add(r);
             }
         }
         return(l);
     }
     return(new List <RoomGrid>());
 }
예제 #7
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    public void MoveWithRoom(CanvasCore roomCore)
    {
        if (roomCore.m_type != ShipBuildType.BuildRoom)
        {
            return;
        }
        TouchMove         tmParent     = PutCanvasM.GetTouchMoveByCore(roomCore);
        List <CanvasCore> childrenCore = PutCanvasM.GetChildByCore(roomCore);

        if (childrenCore.Count == 0 || roomCore.IsDeckRoom)
        {
            return;
        }
        Transform roomShellT = PutCanvasM.GetTransformByCore(roomCore).parent;

        foreach (var childCore in childrenCore)
        {
            TouchMove tm = PutCanvasM.GetTouchMoveByCore(childCore);
            if (tm != null)
            {
                tm.m_OffsetGrid = tmParent.m_orgPosMapGrid - tm.m_orgPosMapGrid;
            }
            if (PutCanvasM.GetTransformByCore(childCore) != null)
            {
                Transform childShellT = PutCanvasM.GetTransformByCore(childCore).parent;
                childShellT.parent = roomShellT;
            }
        }
    }
예제 #8
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    /// <summary>
    /// 删除本地对象。
    /// </summary>
    public static void DeleteShipBuild(CanvasCore Core)
    {
        if (Core == null)
        {
            return;
        }
        List <CanvasCore> l = PutCanvasM.GetChildByCore(Core);

        foreach (CanvasCore c in l)
        {
            for (int i = 0; i < m_Build.Count; i++)
            {
                if (m_Build[i].MyCore().Equal(c) == true)
                {
                    m_Build.RemoveAt(i);
                }
            }
        }

        for (int i = 0; i < m_Build.Count; i++)
        {
            if (m_Build[i].MyCore().Equal(Core) == true)
            {
                m_Build.RemoveAt(i);
            }
        }
    }
예제 #9
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    /// <summary>
    /// 设置参数(如传送门的传送点)
    /// </summary>
    void SetPara()
    {
        if (RoomMap.CheckRoomGridInBoat(m_roomGridTouchDown))
        {
            TouchMove tm = TouchMoveManager.GetCurTouchMove();
            if (tm)
            {
                Int2       paramPos = m_roomGridTouchDown.SoldierPos;
                CanvasCore buildRoomCoreTouchDown = m_roomGridTouchDown.GetBuildRoom();
                tm.SetBuildParam(buildRoomCoreTouchDown, paramPos.Unit, paramPos.Layer);
                tm.SetBuildParaOver();
                //传送门 这里没获取到

                BuildProperty lifeobj = tm.GetComponent <BuildProperty>();
                if (lifeobj != null && lifeobj.GetModeType() == 1605)
                {
                    Building1605 b1605 = lifeobj.GetLife() as Building1605;
                    if (b1605 != null)
                    {
                        b1605.SetTransGate(paramPos);
                    }
                }
            }
        }
        else
        {
            NGUIUtil.ShowTipWndByKey("88800013");
        }
        m_roomGridTouchDown = null;
    }
예제 #10
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    /// <summary>
    /// 设置占有空间
    /// </summary>
    /// <param name="position">占有空间</param>
    public void AddPosition(CanvasCore Core, int position)
    {
        int value = (int)PutPosition.All;

        position   &= value;
        m_Position |= position;
        m_Child.Add(new CanvasCore(Core));
        //Debug.Log("AddPosition:" + m_Position + "," + Pos);
    }
예제 #11
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    /// <summary>
    /// 设置移动到船上
    /// </summary>
    public static void MoveToShip(CanvasCore Core)
    {
        TouchMove tm = GetShipBuild(Core);

        if (tm != null)
        {
            tm.MyCore().IsNewCreate = false;
        }
    }
예제 #12
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    public static TouchMove GetTouchMoveByCore(CanvasCore core)
    {
        TouchMove tm = TouchMoveManager.GetShipBuild(core);

        if (tm != null)
        {
            return(tm);
        }
        return(null);
    }
예제 #13
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    static void BindStair(Int2 grid)
    {
        CanvasCore core = RoomMap.FindCanvasCore(grid, ShipBuildType.BuildRoom);

        if (core != null)
        {
            TouchMove tm = PutCanvasM.GetTouchMoveByCore(core);
            tm.MoveWithRoom(core);
        }
    }
예제 #14
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 //只用于炮弹兵和楼梯
 public static void AddMapPosition(CanvasCore Core, Dictionary <RoomGrid, int> l)
 {
     foreach (RoomGrid Grid in l.Keys)
     {
         if (Grid != null)
         {
             Grid.AddPosition(Core, l[Grid]);
         }
     }
 }
예제 #15
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 /// <summary>
 /// 初始化TouchMoveData 的核心数据
 /// </summary>
 public void InitTouchMoveCore(CanvasCore Core, Int2 BornPos, Life life)
 {
     m_tTarget = transform.parent;
     m_Core.Copy(Core);
     m_orgPosMapGrid = m_posMapGrid = m_BornPos = BornPos;
     if (life != null && life is Building)
     {
         m_Building = life as Building;
     }
 }
예제 #16
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    /// <summary>
    /// 获取占领的房间位置
    /// </summary>
    public static Dictionary <RoomGrid, int> GetPutRoomGridPosition(CanvasCore core)
    {
        Dictionary <RoomGrid, int> l = new Dictionary <RoomGrid, int>();

        if (core.Data != null && core.m_type != ShipBuildType.BuildRoom)
        {
            return(RoomMap.GetMovetoRoomGridPosition(core, new Int2(core.Data.cxMapGrid, core.Data.cyMapGrid)));
        }
        return(l);
    }
예제 #17
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    /// <summary>
    /// 加入一个房间。从仓库中加载。或加载方案
    /// </summary>
    /// <param name="Core">核心结构</param>
    /// <param name="TargetPos">格子坐标</param>
    public static void AddNewCore(CanvasCore Core, Int2 TargetPos)
    {
        if (Core == null)
        {
            return;
        }
        ShipPlan P = ShipPlanDC.GetCurShipPlan();

        if (P == null)
        {
            return;
        }
        ShipPutInfo Info = P.GetShipBuildInfo(Core);

        if (Info == null)
        {
            return;
        }

        if (Core.IsNewCreate)
        {
            Info.SetBuildPostion(TargetPos);
            P.AddShipBuildInfo(Info, Core.m_type);
            TouchMoveManager.MoveToShip(Core);
            Core.IsNewCreate = false;
        }
        //
        if (Core.m_type == ShipBuildType.BuildRoom)
        {
            if (Core.IsDeckRoom == false)
            {
                ShapeType Shape = Info.GetPutRoomShape();
                if (Shape == null)
                {
                    return;
                }
                RoomMap.OpenCanvans(Shape.GetShapeData(new Int2(Info.cxMapGrid, Info.cyMapGrid)), Core.m_ID);
                //设置甲板区域
                RoomMap.UpdateDeckRoomGrid();
                //更新金库房间
                if (Info.IsGoldBuild() == true)
                {
                    RoomMap.UpdateGoldRoomGrid(Core.GetPutRoomGridPos());
                }
            }
            else
            {
                RoomMap.AddDeckBuild(Core.m_ID, Core.GetPutRoomGridPos());
            }
        }
        else
        {
            RoomMap.AddMapPosition(Core, RoomMap.GetPutRoomGridPosition(Core));
        }
    }
예제 #18
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    /// <summary>
    /// 新增士兵
    /// </summary>
    public static void CreateSoldierFromWarehouse(int soldierId)
    {
        SoldierInfo infoSoldier = SoldierDC.GetSoldiers(soldierId);

        if (infoSoldier == null)
        {
            return;
        }

        CanvasCore Core     = new CanvasCore(ShipBuildType.Soldier, true, ShipPutInfo.GetNewShipPutId(), infoSoldier.ID, Vector2.zero);
        Int2       BornPos  = new Int2(0, 0);
        bool       isCanPut = PutCanvasM.GetBornPos(Core, ref BornPos);

        if (isCanPut == false)
        {
            NGUIUtil.ShowTipWndByKey("88800007", 1.0f);
            return;
        }

        Transform t_start = GetLifeMBornNode(true);
        Role      r       = new Role();

        r.CreateSkin(t_start, infoSoldier.m_modeltype, infoSoldier.m_name, AnimatorState.Stand, true);
        //IGameRole i = GameRoleFactory.Create(t_start, infoSoldier.m_modeltype, infoSoldier.m_name, AnimatorState.Stand);
        GameObject go = r.RoleSkinCom.tRoot.gameObject;;

        go.name = infoSoldier.m_name;

        Vector3 posMy        = t_start.position;
        Vector3 screenSpace  = Camera.main.WorldToScreenPoint(posMy);
        Vector3 pos          = new Vector3(Screen.width / 2, Screen.height / 1.5f);
        Vector3 posTempmouse = Camera.main.ScreenToWorldPoint(new Vector3(pos.x, pos.y, screenSpace.z));

        posTempmouse = U3DUtil.SetZ(posTempmouse, 0f);
        go.transform.localPosition = Vector3.zero;
        Transform tRole = go.transform.GetChild(0);

        TouchMove touch = tRole.gameObject.AddComponent <TouchMove>();

        tRole.gameObject.transform.parent.localPosition = RoomMap.GetShipBuildLocalPos(BornPos, ShipBuildType.Soldier);

        touch.InitTouchMoveCore(Core, BornPos, null);


        AddBuildingEditPlugin(touch);
        if (infoSoldier.SoldierTypeID == 100003)   //隐藏蹦蹦
        //RolePropertyM rpm = i.GetBodyComponent<RolePropertyM>();
        {
            r.RoleSkinCom.ShowLeftHand(false);
        }
        TouchMoveManager.JointShipBuild(touch);
        TouchMoveManager.SetCurTouchMove(touch);
        touch.WareHouse2Ship(BornPos);
    }
예제 #19
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 /// <summary>
 /// 获取已经占领的房间
 /// </summary>
 public static List <RoomGrid> GetPutRoomGrid(CanvasCore core)
 {
     if (core.Data != null)
     {
         return(RoomMap.GetMovetoRoomGrid(core, new Int2(core.Data.cxMapGrid, core.Data.cyMapGrid)));
     }
     /// <summary>
     /// 获取占领的房间
     /// </summary>
     return(new List <RoomGrid>());
 }
예제 #20
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    public static Transform GetTransformByCore(CanvasCore core)
    {
        Transform t  = null;
        TouchMove tm = TouchMoveManager.GetShipBuild(core);

        if (tm != null)
        {
            return(tm.gameObject.transform);
        }
        return(t);
    }
예제 #21
0
    public static bool NoLinkListContain(CanvasCore coreTouchDown)
    {
        if (PutCanvasM.SaveSuc)
        {
            return(false);
        }
        bool bresult = false;

        if (null != s_listNoLinkPutRoomcores)
        {
            int nCoreCount = s_listNoLinkPutRoomcores.Count;
            int nCoreCnt   = 10;
            for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++)
            {
                CanvasCore core = s_listNoLinkPutRoomcores[nCoreCnt];
                if (core.m_ID == coreTouchDown.m_ID)
                {
                    bresult = true;
                }
                PutCanvasM.SaveSuc = false;
            }
        }
        if (null != s_listNoLinkPutDeckRoomcores)
        {
            int nCoreCount = s_listNoLinkPutDeckRoomcores.Count;
            int nCoreCnt   = 10;
            for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++)
            {
                CanvasCore core = s_listNoLinkPutDeckRoomcores[nCoreCnt];
                if (core.m_ID == coreTouchDown.m_ID)
                {
                    bresult = true;
                }
                PutCanvasM.SaveSuc = false;
            }
        }
        if (null != s_listNoLinkSolders)
        {
            int nCoreCount = s_listNoLinkSolders.Count;
            int nCoreCnt   = 10;
            for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++)
            {
                CanvasCore core = s_listNoLinkSolders[nCoreCnt];
                if (core.m_ID == coreTouchDown.m_ID)
                {
                    bresult = true;
                }
                PutCanvasM.SaveSuc = false;
            }
        }
        return(bresult);
    }
예제 #22
0
 public bool Equal(CanvasCore Core)
 {
     if (m_ID == Core.m_ID &&
         IsNewCreate == Core.IsNewCreate &&
         m_type == Core.m_type)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
예제 #23
0
    /// <summary>
    /// 移除一个房间
    /// </summary>
    public static void RemoveBuildRoom(CanvasCore Core)
    {
        if (Core == null)
        {
            return;
        }
        ShipPlan P = ShipPlanDC.GetCurShipPlan();

        if (P == null)
        {
            return;
        }
        ShipPutInfo Info = P.GetShipBuildInfo(Core);

        if (Info == null)
        {
            return;
        }

        if (Core.m_type == ShipBuildType.BuildRoom)
        {
            if (Core.IsDeckRoom == false)
            {
                if (Info.GetPutRoomShape() != null)
                {
                    List <CanvasCore> l = PutCanvasM.GetChildByCore(Core);
                    foreach (CanvasCore c in l)
                    {
                        ShipPutInfo II = P.GetShipBuildInfo(c);
                        if (II != null)
                        {
                            P.RemoveShipBuildInfo(II, c.m_type);
                        }
                    }
                    RoomMap.CloseCanvans(Core.GetPutRoomGridPos());
                    //设置甲板区域
                    RoomMap.UpdateDeckRoomGrid();
                }
            }
            else
            {
                List <Int2> l = Core.GetPutRoomGridPos();
                RoomMap.RemoveDeckBuild(l);
            }
        }
        else
        {
            RoomMap.RemoveMapPosition(Core, RoomMap.GetPutRoomGridPosition(Core));
        }
        P.RemoveShipBuildInfo(Info, Core.m_type);
    }
예제 #24
0
 /// <summary>
 /// 获取指定对象。
 /// </summary>
 public static TouchMove GetShipBuild(CanvasCore Core)
 {
     if (Core == null)
     {
         return(null);
     }
     for (int i = 0; i < m_Build.Count; i++)
     {
         if (m_Build[i].MyCore().Equal(Core) == true)
         {
             return(m_Build[i]);
         }
     }
     return(null);
 }
예제 #25
0
 /// <summary>
 /// 检查是否已建
 /// </summary>
 public static bool CheckHaveBuild(CanvasCore Core)
 {
     if (Core == null)
     {
         return(false);
     }
     for (int i = 0; i < m_Build.Count; i++)
     {
         if (m_Build[i].MyCore().Equal(Core) == true)
         {
             return(true);
         }
     }
     return(false);
 }
예제 #26
0
    /// <summary>
    /// 移除占有空间
    /// </summary>
    /// <param name="position">占有空间</param>
    public void RemovePosition(CanvasCore Core, int position)
    {
        int value = (int)PutPosition.All;

        position   &= value;
        m_Position &= ~position;
        m_Position &= value;
        //Debug.Log("RemovePosition:" + m_Position + "," + Pos);
        foreach (CanvasCore c in m_Child)
        {
            if (c.m_ID == Core.m_ID && c.m_type == Core.m_type)
            {
                m_Child.Remove(c);
                return;
            }
        }
    }
예제 #27
0
 /// <summary>
 /// 删除房间或保存时修正传送门传送点
 /// </summary>
 public static void DoTransgatePoint()
 {
     //获取所有传送门
     foreach (var canvas in m_Build)
     {
         CanvasCore core = canvas.MyCore();
         if (core.Data.IsTransgateRoom())
         {
             Int2 transgateSendGrid = new Int2(core.Data.shipput_data0, core.Data.shipput_data1);
             transgateSendGrid.Unit -= 4;
             if (CheckTransgatePoint(transgateSendGrid) == false)
             {
                 core.Data.shipput_data0 = core.Data.cxMapGrid + 4;
                 core.Data.shipput_data1 = core.Data.cyMapGrid;
             }
         }
     }
 }
예제 #28
0
    public static TouchMove GetTouchMoveByRoomGrid(RoomGrid rGrid, ShipBuildType type)
    {
        if (null == rGrid)
        {
            return(null);
        }
        List <CanvasCore> childCores = rGrid.GetOtherBuild();

        for (int i = 0; i < childCores.Count; i++)
        {
            CanvasCore curCore = childCores[i];
            if (curCore.m_type == type)
            {
                return(PutCanvasM.GetTouchMoveByCore(curCore));
            }
        }
        return(null);
    }
예제 #29
0
    /// <summary>
    /// 创建楼梯
    /// </summary>
    /// <param name="Core"></param>
    public static void CreateStair(CanvasCore Core)
    {
        ShipPlan P = ShipPlanDC.GetCurShipPlan();

        if (P == null)
        {
            return;
        }
        if (Core.m_type != ShipBuildType.BuildRoom && Core.IsDeckRoom)
        {
            return;
        }
        //只有房间变化楼梯才重新创建
        List <Int2> points = RoomMap.GetStairCreatePoint();

        if (points.Count > 0)
        {
            foreach (var grid in points)
            {
                ShipPutInfo Info = new ShipPutInfo();
                Info.id            = ShipPutInfo.GetNewShipPutId();
                Info.objid         = 1201;
                Info.type          = 3;
                Info.cxMapGrid     = grid.Unit;
                Info.cyMapGrid     = grid.Layer;
                Info.shipput_data0 = 0;
                Info.shipput_data1 = 0;
                P.AddShipBuildInfo(Info, ShipBuildType.BuildStair);
                BuildInfo stair = buildingM.GetStartBuildInfo(1201);
                ///// 临时修改,楼梯位置不正确的问题
                //stair.m_type = 1201;
                stair.m_cx           = grid.Unit;
                stair.m_cy           = grid.Layer;
                stair.m_ShipPutdata0 = 0;
                stair.m_ShipPutdata1 = 0;
                ///end
                if (stair != null)
                {
                    BattleEnvironmentM.LoadShipPutStairBuild(Info.id, Info.objid, stair);
                }
            }
        }
        RoomMap.RemoveExcessStair();
    }
예제 #30
0
 public static void ClearNoLinkList()
 {
     if (PutCanvasM.SaveSuc)
     {
         return;
     }
     PutCanvasM.SaveSuc = true;
     if (null != s_listNoLinkPutRoomcores)
     {
         int nCoreCount = s_listNoLinkPutRoomcores.Count;
         int nCoreCnt   = 10;
         for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++)
         {
             CanvasCore core = s_listNoLinkPutRoomcores[nCoreCnt];
             PutCanvasM.GetTouchMoveByCore(core).UnLoadEditEffect();
         }
         s_listNoLinkPutRoomcores.Clear();
     }
     if (null != s_listNoLinkPutDeckRoomcores)
     {
         int nCoreCount = s_listNoLinkPutDeckRoomcores.Count;
         int nCoreCnt   = 10;
         for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++)
         {
             CanvasCore core = s_listNoLinkPutDeckRoomcores[nCoreCnt];
             PutCanvasM.GetTouchMoveByCore(core).UnLoadEditEffect();
         }
         s_listNoLinkPutRoomcores.Clear();
     }
     if (null != s_listNoLinkSolders)
     {
         int nCoreCount = s_listNoLinkSolders.Count;
         int nCoreCnt   = 10;
         for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++)
         {
             CanvasCore core = s_listNoLinkSolders[nCoreCnt];
             PutCanvasM.GetTouchMoveByCore(core).UnLoadEditEffect();
         }
         s_listNoLinkSolders.Clear();
     }
     return;
 }