void Start() { float rotationY = CanvasContainerRotation.LoadRotation(); transform.rotation = Quaternion.Euler(0f, rotationY, 0f); rotationCounter = rotationY; }
public void StartRotation(float rotationlim) { isToRotate = true; rotationLimit = rotationlim; if (rotationlim == 360) { CanvasContainerRotation.SaveRotation(0f); } else { CanvasContainerRotation.SaveRotation(rotationLimit); } }