private void SetAi(CannonPlayer player, bool ai) { if (ai) { PlayerInput input = player.GetComponent<PlayerInput>(); PlayerInput inputMarker = player.marker.GetComponent<PlayerInput>(); Destroy(input); Destroy(inputMarker); player.SetAiControlled(true); player.SetWall(activeWall); } }
private void SetPlayerColor(CannonPlayer player, string color) { Material mat = pRed; if (color.Equals("RED")) { mat = pRed; } else if (color.Equals("GREEN")) { mat = pGreen; } else if (color.Equals("BLUE")) { mat = pBlue; } else if (color.Equals("PINK")) { mat = pPink; } player.Color = mat; }