protected override void HandleCollusion(CannonBomb other, List <Direction> dirs) { collidesWithNow.Add(other); }
protected virtual void HandleCollusion(CannonBomb other, List <Direction> dirs) { }
protected override void HandleCollusion(CannonBomb other, List <Direction> dirs) { base.HandleCollusion(other, dirs); HitMrio(other); }
protected override void HandleCollusion(CannonBomb other, List <Direction> dirs) { base.HandleCollusion(other, dirs); isNeedDisposal = true; }