public Cannon cannon; // Reference to the Cannon /// <summary> /// Loads the cannon based on the tag of the object that triggered the event. /// </summary> /// <param name="other">Information on the object that triggered the event.</param> private void OnTriggerEnter(Collider other) { // Get the Actor class Actor actor = other.gameObject.GetComponent <Actor>(); if (actor != null) { if (actor.gameObject.tag == "Ammo" && gameObject.tag == "Ammo") { // Check to see if the cannon is already loaded so that you don't override the current load if (cannon.IsCannonBallLoaded) { // Play Wonk SE return; } // Pass to the cannon the weight and ammo type cannon.LoadCannonBall(actor.actorName); // Desctory the object as it's no longer needed actor.RemoveObjectFromScene(0); } else if (actor.gameObject.tag == "Powder" && gameObject.tag == "Powder") { // Add the powder to the cannon cannon.AddPowder(actor.mass); } else { // Play Wonk SE return; } } }