public MatchedCase(List <Cell> candidates, Cell targetCell, MatchedType matchedType, CandyColor candyColor) { this.Candidates = candidates; this.TargetCell = targetCell; this.MatchedType = matchedType; this.CandyColor = candyColor; }
private void SpawnPoints(Vector2 position, int points, CandyColor candyColor) { PointsController point = Instantiate(m_pointsController, position, m_pointsController.transform.rotation) as PointsController; point.gameObject.transform.SetParent(gameObject.transform, false); point.SetUp(position, points, m_candyColor2RGBAColorDictonary[candyColor]); }
public CellData(int rowNum, int colNum, CandyColor color , CandyEffect effect) { m_rowNum = rowNum; m_colNum = colNum; m_color = color; m_candyEffect = effect; Reset(rowNum, colNum, color, effect); }
public void SetColor(int row, int col, CandyColor color) { m_cellDatas[row, col].Color = color; }
/// <summary> /// /// </summary> /// <param name="row">从0索引开始</param> /// <param name="col">从0索引开始</param> /// <param name="direction"></param> /// <param name="customColor"></param> /// <param name="outList"></param> /// <returns></returns> private bool MatchThree(int row, int col, CandyDirection direction, CandyColor customColor, List<CellData> outList = null) { bool bMatch = false; switch (direction) { case CandyDirection.Left: if (col > 1) { bMatch = (m_cellDatas[row, col - 2].Color == m_cellDatas[row, col - 1].Color && m_cellDatas[row, col - 1].Color == customColor); if (bMatch && outList != null) { outList.Add(m_cellDatas[row, col]); outList.Add(m_cellDatas[row, col - 1]); outList.Add(m_cellDatas[row, col - 2]); } } break; case CandyDirection.Right: if (col < Cols - 2) { bMatch = (customColor == m_cellDatas[row, col + 1].Color && m_cellDatas[row, col + 1].Color == m_cellDatas[row, col + 2].Color); if (bMatch && outList != null) { outList.Add(m_cellDatas[row, col]); outList.Add(m_cellDatas[row, col + 1]); outList.Add(m_cellDatas[row, col + 2]); } } break; case CandyDirection.Upper: if (row > 1) { bMatch = (m_cellDatas[row - 2, col].Color == m_cellDatas[row - 1, col].Color && m_cellDatas[row - 1, col].Color == customColor); if (bMatch && outList != null) { outList.Add(m_cellDatas[row, col]); outList.Add(m_cellDatas[row - 1, col]); outList.Add(m_cellDatas[row - 2, col]); } } break; case CandyDirection.Down: if (row < Rows - 2) { bMatch = (customColor == m_cellDatas[row + 1, col].Color && m_cellDatas[row + 1, col].Color == m_cellDatas[row + 2, col].Color); if (bMatch && outList != null) { outList.Add(m_cellDatas[row, col]); outList.Add(m_cellDatas[row + 1, col]); outList.Add(m_cellDatas[row + 2, col]); } } break; } return bMatch; }
public void Reset(int rowNum, int colNum, CandyColor color, CandyEffect effect) { RowNum = rowNum; ColNum = colNum; m_color = color; m_candyEffect = effect; }
public CandyConfig(CandyColor candyColor, CandyType candyType) { this.CandyColor = candyColor; this.CandyType = candyType; }