private void OnTicketCancelled(CancelMatchmakingTicketResult res) { StopCoroutine(pollTicketCoroutine); backBtn.GetComponent <Button>().interactable = true; PlayfabUtils.OnSuccess(feedbackText, "Matchmaking cancelled!"); }
private void OnTicketCanceled(CancelMatchmakingTicketResult result) { randomMatchMakingPanel.SetActive(false); mainPanel.SetActive(true); }