public DamagedSensorArray() { Name = "Damaged Sensor Array"; Type = CriticalCardType.Ship; CancelDiceResults.Add(DieSide.Success); CancelDiceResults.Add(DieSide.Crit); }
public StructuralDamage() { Name = "Structural Damage"; Type = CriticalCardType.Ship; ImageUrl = "https://raw.githubusercontent.com/guidokessels/xwing-data/master/images/damage-decks/core-tfa/structural-damage.png"; CancelDiceResults.Add(DiceSide.Success); }
public WeaponsFailure() { Name = "Weapons Failure"; Type = CriticalCardType.Ship; CancelDiceResults.Add(DieSide.Success); CancelDiceResults.Add(DieSide.Crit); }
public StructuralDamage() { Name = "Structural Damage"; Type = CriticalCardType.Ship; CancelDiceResults.Add(DieSide.Success); ImageUrl = "https://i.imgur.com/75pYBvA.png"; }
public StructuralDamage() { Name = "Structural Damage"; Type = CriticalCardType.Ship; ImageUrl = "http://i.imgur.com/4p5MZvU.jpg"; CancelDiceResults.Add(DiceSide.Success); }
public DamagedSensorArray() { Name = "Damaged Sensor Array"; Type = CriticalCardType.Ship; ImageUrl = "https://raw.githubusercontent.com/guidokessels/xwing-data/master/images/damage-decks/core-tfa/damaged-sensor-array.png"; CancelDiceResults.Add(DiceSide.Success); CancelDiceResults.Add(DiceSide.Crit); }
public WeaponsFailure() { Name = "Weapons Failure"; Type = CriticalCardType.Ship; ImageUrl = "https://raw.githubusercontent.com/guidokessels/xwing-data/master/images/damage-decks/core-tfa/weapons-failure.png"; CancelDiceResults.Add(DiceSide.Success); CancelDiceResults.Add(DiceSide.Crit); }
public WeaponsFailure() { Name = "Weapons Failure"; Type = CriticalCardType.Ship; ImageUrl = "http://i.imgur.com/nUj64yn.jpg"; CancelDiceResults.Add(DiceSide.Success); CancelDiceResults.Add(DiceSide.Crit); }
public DamagedSensorArray() { Name = "Damaged Sensor Array"; Type = CriticalCardType.Ship; ImageUrl = "http://i.imgur.com/dRl6GLL.jpg"; CancelDiceResults.Add(DiceSide.Success); CancelDiceResults.Add(DiceSide.Crit); }
public StructuralDamage() { Name = "Structural Damage"; Type = CriticalCardType.Ship; CancelDiceResults.Add(DieSide.Success); }