public bool CanInteract(InteractionEvent interactionEvent) { if (RangeCheck && !InteractionExtensions.RangeCheck(interactionEvent)) { return(false); } var provider = interactionEvent.Source as IGameObjectProvider; if (provider == null) { return(false); } SubstanceContainer container = provider.GameObject.GetComponent <SubstanceContainer>(); if (container == null) { return(false); } // You cannot dispense to a container that is already full. if (container.RemainingVolume < 0.01f) { return(false); } return(CanInteractCallback.Invoke(interactionEvent)); }
public bool CanInteract(InteractionEvent interactionEvent) { if (RangeCheck && !InteractionExtensions.RangeCheck(interactionEvent)) { return(false); } return(CanInteractCallback.Invoke(interactionEvent)); }
public bool CanInteract(InteractionEvent interactionEvent) { if (RangeCheck && !InteractionExtensions.RangeCheck(interactionEvent)) { return(false); } var provider = interactionEvent.Source as IGameObjectProvider; if (provider == null) { return(false); } if (provider.GameObject.GetComponent <SubstanceContainer>() == null) { return(false); } return(CanInteractCallback.Invoke(interactionEvent)); }
public bool CanInteract(InteractionEvent interactionEvent) { return(CanInteractCallback.Invoke(interactionEvent)); }