public ActionResult Create(Event eventOne) { try { // TODO: Add insert logic here var userid = GetAppId(); var camper = GetPlayerByAppId(userid); eventOne.CamperId = camper.CamperId; string dateofevent = GetDateFormat(eventOne.DateOfEvent); string timeofevent = GetTimeFormat(eventOne.TimeOfEvent); eventOne.TimeOfEvent = timeofevent; eventOne.DateOfEvent = dateofevent; eventOne.CurrentCampers = 1; db.Event.Add(eventOne); db.SaveChanges(); var eventid = db.Event.Include("Camper").Include("ApplicationUser").Where(e => e.EventName == eventOne.EventName).Select(e => e.EventId).FirstOrDefault(); CampEvent camperEvent = new CampEvent(); camperEvent.CamperId = camper.CamperId; camperEvent.EventId = eventid; db.CampEvent.Add(camperEvent); db.SaveChanges(); return(RedirectToAction("MyEvents", "Events")); } catch { return(RedirectToAction("Details", "Players")); } }
public void displayEvent(CampEvent e) { eventText.text = e.message; foodVal.text = e.food.ToString(); woodVal.text = e.wood.ToString(); waterVal.text = e.water.ToString(); }
public ActionResult JoinEvent(int id, Event joinevent) { try { var userid = GetAppId(); var camper = GetPlayerByAppId(userid); var eventnow = GetEventById(id); if (eventnow.IsFull == false && eventnow.CurrentCampers != eventnow.MaximumCampers) { eventnow.CurrentCampers += 1; if (eventnow.CurrentCampers == eventnow.MaximumCampers) { eventnow.IsFull = true; } CampEvent campEvent = new CampEvent(); campEvent.CamperId = camper.CamperId; campEvent.EventId = eventnow.EventId; db.CampEvent.Add(campEvent); db.SaveChanges(); return(RedirectToAction("MyEvents", "Events")); } else { MessageBox.Show("Sorry, Event is full"); return(RedirectToAction("MyEvents", "Events")); } } catch (Exception) { return(View()); } }
void Start() { day += 1; if (day == 30) { //Win Game } if (day == 0) { firstDay(); } else { CampEvent ce = consumeResources(); campEvents = EventSystem.GetCampEvents(day, 5, 0); campEvents.Add(ce); foreach (CampEvent camp in campEvents) { ResourceInfo.addFoodStock(camp.food); ResourceInfo.addWaterStock(camp.water); ResourceInfo.addWoodStock(camp.wood); } increaseStamina(); displayCampEvents(); updateUI(); } }
public void displayEvents(List <CampEvent> e) { events = e; if (events.Count > 0) { gameObject.SetActive(true); CampEvent currentEvent = events[0]; events.Remove(currentEvent); displayEvent(currentEvent); } }
static public List <CampEvent> GetCampEvents(int day, int maxEvents = 20, int minEvents = 0) { UnityEngine.Random.InitState(day); int numEvents = Math.Max(minEvents, (int)(UnityEngine.Random.value * maxEvents)); List <CampEvent> events = new List <CampEvent>(numEvents); for (int i = 0; i < numEvents; ++i) { events.Add(CampEvent.GenerateRandom()); } return(events); }
private void Read(Stream stream) { using (var reader = new BinaryReader(stream, Encoding.Default, leaveOpen: true)) { numEvents = reader.ReadInt16(); campEvents = new CampEvent[numEvents]; for (int i = 0; i < numEvents; i++) { CampEvent thisEvent = new CampEvent(); thisEvent.id = reader.ReadInt16(); thisEvent.flags = reader.ReadInt16(); campEvents[i] = thisEvent; } } }
private void handleNext() { if (events.Count > 0) { CampEvent currentEvent = events[0]; events.Remove(currentEvent); displayEvent(currentEvent); } else { if (ResourceInfo.getFoodStock() < 0 || ResourceInfo.getWaterStock() < 0 || CharInfo.characters.Count == 0) { CampController.day = -1; SceneManager.LoadScene("GameOver"); } gameObject.SetActive(false); } }
CampEvent consumeResources() { float foodModifier = 1f; float waterModifier = 1f; foreach (Upgrade u in upgrades) { if (u.name == "Improve Storage") { foodModifier -= 0.2f; } if (u.name == "Improve Water Collection") { waterModifier -= 0.2f; } } CampEvent ce = new CampEvent(); ce.food = (int)Mathf.Round(-100f * foodModifier * CharInfo.characters.Count); ce.water = (int)Mathf.Round(-100f * waterModifier * CharInfo.characters.Count);; ce.message = "Your characters consumed resources."; return(ce); }
public static CampEvent GenerateRandom() { CampEvent result = new CampEvent(); CampEventType type = (CampEventType)(UnityEngine.Random.value * Enum.GetNames(typeof(CampEventType)).Length); if (type == CampEventType.ADD_FOOD) { result.food = Math.Max(minEffect, (int)((randomModifier * UnityEngine.Random.value) * ResourceInfo.getFoodStock())); result.message = TextReader.GetDialog("AddFood"); } else if (type == CampEventType.SUB_FOOD) { result.food = -Math.Max(minEffect, (int)((randomModifier * UnityEngine.Random.value) * ResourceInfo.getFoodStock())); result.message = TextReader.GetDialog("SubFood"); } else if (type == CampEventType.ADD_WATER) { result.water = Math.Max(minEffect, (int)((randomModifier * UnityEngine.Random.value) * ResourceInfo.getWaterStock())); result.message = TextReader.GetDialog("AddWater"); } else if (type == CampEventType.SUB_WATER) { result.water = -Math.Max(minEffect, (int)((randomModifier * UnityEngine.Random.value) * ResourceInfo.getWaterStock())); result.message = TextReader.GetDialog("SubWater"); } else if (type == CampEventType.ADD_WOOD) { result.wood = Math.Max(minEffect, (int)((randomModifier * UnityEngine.Random.value) * ResourceInfo.getWoodStock())); result.message = TextReader.GetDialog("AddWood"); } else if (type == CampEventType.SUB_WOOD) { result.wood = -Math.Max(minEffect, (int)((randomModifier * UnityEngine.Random.value) * ResourceInfo.getWoodStock())); result.message = TextReader.GetDialog("SubWood"); } return(result); }