void Start() { currentObj = gameObject; gameViewer = currentObj.transform.GetChild(0).gameObject; camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraZoomIn> (); flames = GameObject.FindGameObjectWithTag("flames"); if (bunsenburner != null) { StartCoroutine(LerpDown()); } if (heatEx != null) { heatEx.SetActive(false); } if (mixEx != null) { mixEx.SetActive(false); } flameshigh = new Vector3(1, 1, 1); flamesoff = new Vector3(0, 0, 0); endPos = new Vector3(-5, 9, -29); originalPos = new Vector3(0, 9, -29); }
void Awake() { // 参照 m_TitleManager = this.GetComponent <TitleManager>(); m_CameraZoomIn = this.GetComponent <CameraZoomIn>(); m_Fade = this.GetComponent <Fade>(); m_ButtonSystem = this.GetComponent <ButtonSystem>(); }
// Use this for initialization void Start() { currentObj = gameObject; gameViewer = currentObj.transform.gameObject; camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraZoomIn> (); rend = monitor.GetComponent <Renderer> (); rend.enabled = true; }
// Use this for initialization void Start() { currentObj = gameObject; gameViewer = currentObj.transform.gameObject; camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraZoomIn> (); }