private void StartConversation() { CameraZoom.Center(GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(), npcXpos); PositionPlayer(GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>()); preTalking = true; GameObject.Find("dialogueManager").GetComponent <Dialogue>().NewText(currentNPC.preTaskDialogue, false, null, null); }
public void StartPostConversation() { npcObjects[npcCounter].GetChild(0).gameObject.SetActive(true); npcParent.SetActive(true); if (currentNPC.postTaskDialogue != null) { CameraZoom.Center(GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(), npcXpos); PositionPlayer(GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>()); GameObject.Find("dialogueManager").GetComponent <Dialogue>().NewText(currentNPC.postTaskDialogue, false, null, null); currentNPC = null; currentNPCobject = null; currentSceneName = null; } }