void FitCamera() { var cellMin = puzzleManager.tilemapNavigation.Min; var cellmax = puzzleManager.tilemapNavigation.Max; Vector2 min = (Vector2)puzzleManager.tilemapNavigation.CellToWorld(cellMin); Vector2 max = puzzleManager.tilemapNavigation.CellToWorld(cellmax); min = min - Vector2.one; max = max + Vector2.one; Rect w = new Rect(); w.min = min; w.max = max; CameraUtility.SetCameraToRect(w); }