void MoveToNextRoom() { RoomGen currentRoom = rooms[currentRoomIdx]; if (currentRoomIdx - 1 >= 0) { rooms[currentRoomIdx - 1].spawner.ClearCurrentDrops(); } CameraTracker tracker = CameraController.instance.GetCurrentCam().GetComponent <CameraTracker>(); tracker.ChangeRooms(currentRoom.roomSize.x * currentRoom.tileSize, currentRoom.roomSize.y * currentRoom.tileSize, currentRoom.transform.position); if (enemiesEnabled) { currentRoom.spawner.minEnemies = 1 + (int)(minMaxEnemyPercent.x * currentRoom.roomSize.x * currentRoom.roomSize.y); currentRoom.spawner.maxEnemies = (int)(minMaxEnemyPercent.y * currentRoom.roomSize.x * currentRoom.roomSize.y); currentRoom.spawner.SpawnEnemies(); } if (currentRoom.prevDoor != null) { currentRoom.prevDoor.CloseDoor(); } currentRoomIdx++; }
IEnumerator SetupCam() { //DIRTY CHECK FeelsBadMan if (CameraController.instance != null) { yield return(new WaitUntil(() => CameraController.instance.GetCurrentCam().gameObject.name == "BossCam")); CameraTracker tracker = CameraController.instance.GetCurrentCam().GetComponent <CameraTracker>(); if (yRot == 90 || yRot == -90) { tracker.ChangeRooms(roomSize.y, roomSize.x, bossSpawnPos.position); } else { tracker.ChangeRooms(roomSize.x, roomSize.y, bossSpawnPos.position); } } }