/// <inheritdoc /> public override double GenerateRay(CameraSample sample, out Ray ray) { //ProfilePhase prof(Prof::GenerateCameraRay); // Compute raster and camera sample positions Point3D pFilm = new Point3D(sample.FilmPoint.X, sample.FilmPoint.Y, 0.0); Point3D pCamera = RasterToCamera.AtPoint(pFilm); ray = new Ray(new Point3D(0.0, 0.0, 0.0), pCamera.ToVector3D().Normalize()); // Modify ray for depth of field if (LensRadius > 0.0) { // Sample point on lens Point2D pLens = LensRadius * Sampling.ConcentricSampleDisk(sample.LensPoint); // Compute point on plane of focus double ft = FocalDistance / ray.Direction.Z; Point3D pFocus = ray.AtPoint(ft); // Update ray for effect of lens ray.Origin = new Point3D(pLens.X, pLens.Y, 0.0); ray.Direction = (pFocus - ray.Origin).ToVector3D().Normalize(); } ray.Time = PbrtMath.Lerp(sample.Time, ShutterOpen, ShutterClose); ray.Medium = Medium; ray = CameraToWorld.ExecuteTransform(ray); return(1.0); }
/// <inheritdoc /> public override Spectrum Sample_Wi( Interaction it, Point2D u, out Vector3D wi, out double pdf, out Point2D pRaster, out VisibilityTester vis) { // Uniformly sample a lens interaction _lensIntr_ Point2D pLens = LensRadius * Sampling.ConcentricSampleDisk(u); Point3D pLensWorld = CameraToWorld.ExecuteTransform(it.Time, new Point3D(pLens.X, pLens.Y, 0.0)); Interaction lensIntr = new Interaction(pLensWorld, it.Time, new MediumInterface(Medium)); lensIntr.N = (CameraToWorld.ExecuteTransform(it.Time, new Point3D(0.0, 0.0, 1.0))).ToVector3D().ToNormal3D(); // Populate arguments and compute the importance value vis = new VisibilityTester(it, lensIntr); wi = (lensIntr.P - it.P).ToVector3D(); double dist = wi.Length(); wi /= dist; // Compute PDF for importance arriving at _ref_ // Compute lens area of perspective camera double lensArea = LensRadius != 0.0 ? (Math.PI * LensRadius * LensRadius) : 1.0; pdf = (dist * dist) / (lensIntr.N.AbsDot(wi) * lensArea); return(We(lensIntr.SpawnRay(-wi), out pRaster)); }
/// <inheritdoc /> public override double GenerateRayDifferential(CameraSample sample, out RayDifferential ray) { //ProfilePhase prof(Prof::GenerateCameraRay); // Compute raster and camera sample positions Point3D pFilm = new Point3D(sample.FilmPoint.X, sample.FilmPoint.Y, 0.0); Point3D pCamera = RasterToCamera.ExecuteTransform(pFilm); Vector3D dir = new Vector3D(pCamera.X, pCamera.Y, pCamera.Z).Normalize(); ray = new RayDifferential(new Point3D(0.0, 0.0, 0.0), dir); // Modify ray for depth of field if (LensRadius > 0.0) { // Sample point on lens Point2D pLens = LensRadius * Sampling.ConcentricSampleDisk(sample.LensPoint); // Compute point on plane of focus double ft = FocalDistance / ray.Direction.Z; Point3D pFocus = ray.AtPoint(ft); // Update ray for effect of lens ray.Origin = new Point3D(pLens.X, pLens.Y, 0.0); ray.Direction = (pFocus - ray.Origin).ToVector3D().Normalize(); } // Compute offset rays for _PerspectiveCamera_ ray differentials if (LensRadius > 0.0) { // Compute _PerspectiveCamera_ ray differentials accounting for lens // Sample point on lens Point2D pLens = LensRadius * Sampling.ConcentricSampleDisk(sample.LensPoint); Vector3D dx = (pCamera.ToVector3D() + _dxCamera).Normalize(); double ft = FocalDistance / dx.Z; Point3D pFocus = new Point3D(0.0, 0.0, 0.0) + (ft * dx).ToPoint3D(); ray.RxOrigin = new Point3D(pLens.X, pLens.Y, 0.0); ray.RxDirection = (pFocus - ray.RxOrigin).ToVector3D().Normalize(); Vector3D dy = (pCamera.ToVector3D() + _dyCamera).Normalize(); ft = FocalDistance / dy.Z; pFocus = new Point3D(0.0, 0.0, 0.0) + (ft * dy).ToPoint3D(); ray.RyOrigin = new Point3D(pLens.X, pLens.Y, 0.0); ray.RyDirection = (pFocus - ray.RyOrigin).ToVector3D().Normalize(); } else { ray.RxOrigin = ray.RyOrigin = ray.Origin; ray.RxDirection = (pCamera.ToVector3D() + _dxCamera).Normalize(); ray.RyDirection = (pCamera.ToVector3D() + _dyCamera).Normalize(); } ray.Time = PbrtMath.Lerp(sample.Time, ShutterOpen, ShutterClose); ray.Medium = Medium; ray = new RayDifferential(CameraToWorld.ExecuteTransform(ray)) { HasDifferentials = true }; return(1.0); }