void UpdateSyncRoll() { CameraThirdPerson tp = m_Controller.currentMode as CameraThirdPerson; CameraFirstPerson fp = m_Controller.currentMode as CameraFirstPerson; CameraYawPitchRoll ypr = m_Controller.currentMode as CameraYawPitchRoll; if (tp != null) { tp.m_SyncRoll = _sync_roll; } if (fp != null) { fp.m_SyncRoll = _sync_roll; } if (!_sync_roll) { if (ypr != null) { ypr.m_Roll *= 0.85f; if (Mathf.Abs(ypr.m_Roll) < 0.005f) { ypr.m_Roll = 0; } } } }
private CameraYawPitchRoll ChangeNormalMode() { if (m_NormalMode != null) { CameraThirdPerson tp = m_NormalMode as CameraThirdPerson; CameraFirstPerson fp = m_NormalMode as CameraFirstPerson; Transform tar = null; if (tp != null) { tar = tp.m_Character; } if (fp != null) { tar = fp.m_Character; } string name = "Normal Mode F" + m_ControlType.ToString(); m_NormalMode = m_Controller.ReplaceMode(m_NormalMode, name) as CameraYawPitchRoll; if (m_NormalMode is CameraThirdPerson) { (m_NormalMode as CameraThirdPerson).m_Character = tar; } if (m_NormalMode is CameraFirstPerson) { (m_NormalMode as CameraFirstPerson).m_Character = tar; } if (m_Controller.currentMode == m_NormalMode) { m_NormalMode.ModeEnter(); } } return(m_NormalMode); }
public CameraThirdPerson EnterFollow(Transform target) { string name = "Follow"; CameraThirdPerson mode = PushMode <CameraThirdPerson>(name); mode.m_Character = target; mode.ModeEnter(); return(mode); }
public CameraThirdPerson EnterVehicleArm(Transform target) { string name = "3rd Person Vehicle Arm"; CameraThirdPerson mode = PushMode <CameraThirdPerson>(name); mode.m_Character = target; mode.ModeEnter(); return(mode); }
public CameraThirdPerson EnterShoot(Transform target, float curDist) { string name = "3rd Person Shoot"; CameraThirdPerson mode = PushMode <CameraThirdPerson>(name); mode.m_Character = target; mode.m_Distance = curDist; mode.ModeEnter(); //mode.EnterShoot(); return(mode); }
void OnTriggerExit(Collider collider) { if (collider.gameObject.tag == "Player" && destination != null) { if (wasteleported == collider.gameObject) { wasteleported = null; return; } CameraThirdPerson rb = collider.gameObject.GetComponent <CameraThirdPerson>(); rb.m_IsInTeleporterZone = false; } }
public void SetupPlayer() { if (isLocalPlayer) { this.gameObject.SetActive(true); //Set the camera to follow this player if it's local player CameraThirdPerson.SetPlayerTarget(transform); spawnPoints = FindObjectsOfType <NetworkStartPosition>(); //Add this player to the game manager CmdAddNewPlayer(); } else { //Don't let other clients control this script if it's not a local player this.enabled = false; } }
void OnTriggerEnter(Collider collider) { if (collider.gameObject.tag == "Player" && destination != null) { CameraThirdPerson rb = collider.gameObject.GetComponent <CameraThirdPerson>(); if (rb.m_IsInTeleporterZone) { return; } else { Vector3 position = destination.transform.position; //position.y+=1; collider.gameObject.transform.position = position; rb.m_IsInTeleporterZone = true; wasteleported = collider.gameObject; } } }
// Use this for initialization void Start() { cameraScript = Camera.main.GetComponent<CameraThirdPerson>(); }