/// <summary>
    /// The main update loop of the project. Each frames pixels get sent to the
    /// segmentation manager.
    /// </summary>
    private void Update()
    {
        // If the webcam image is unchanged, display image from the WebCamTexture.
        if (!onChanged)
        {
            output.texture = cameraTexture.GetWebCamTexture();
            return;
        }

        var webCamTexture = cameraTexture.GetWebCamTexture();
        // Creating new texture2D for editing privileges.
        var texture2D = new Texture2D(webCamTexture.width, webCamTexture.height);

        // Make Modifications.
        texture2D.SetPixels(segmentationManager.SegmentColors(webCamTexture, threshold, displayOptions));

        // Apply modificaitons.
        texture2D.Apply();

        // Output modified texture to the RawImage.
        output.texture = texture2D;

        // Model the hand to screen.
        handModel.ModelHand(segmentationManager.GetSkinObject(),
                            segmentationManager.GetHullPoints(),
                            cameraTexture.GetScale());
    }
    /// <summary>
    /// Sort of like a constuctor, works like a 'main'.
    /// </summary>
    private void Start()
    {
        onChanged     = false;
        cameraTexture = new CameraTexture(xResolution, yResolution);

        colorSpace.SetScale(cameraTexture.GetScale());
    }