public void CombineWithCameras(CameraSystemGroup cameraSystemGroup) { if (!disableMonsterSpawning) { monsterSpawnSystem.cameraSystem = cameraSystemGroup.cameraSystem; } }
public void CombineWithCameras(CameraSystemGroup cameraSystemGroup) { voxelRaycastSystem.cameraSystem = cameraSystemGroup.cameraSystem; }
public void CombineWithCameras(CameraSystemGroup cameraSystemGroup) { menuSpawnSystem.cameraSystem = cameraSystemGroup.cameraSystem; damagePopupSystem.cameraSystem = cameraSystemGroup.cameraSystem; }