// information used for tracking player properly between alive and dead // Start is called before the first frame update void Start() { playerEarthPosition = playerEarth.transform.position; camRig.SetFollowTarget(playerEarth.transform); //Get and reset post processing values vignette = ppp.GetSetting <Vignette>(); vignette.intensity.Override(0.0f); grain = ppp.GetSetting <Grain>(); grain.intensity.Override(0.0f); bloom = ppp.GetSetting <Bloom>(); bloom.intensity.Override(4.0f); colorGrading = ppp.GetSetting <ColorGrading>(); colorGrading.hueShift.Override(0.0f); }