// Use this for initialization void Start() { mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera> (); cameraSwitchViewScript = mainCamera.GetComponent <CameraSwitchView> (); rigidBody = GetComponent <Rigidbody> (); raycastDistance = GetComponent <Collider> ().bounds.extents.y + 0.05f; GameManager.Instance.OnTopView += () => StartCoroutine(PouiToTopPosition()); GameManager.Instance.OnSideView += () => StartCoroutine(PouiToSidePosition()); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); sideScrollingParent = transform.parent; cameraSwitchScript = GetComponent <CameraSwitchView> (); rigiBodyParent = sideScrollingParent.GetComponent <Rigidbody> (); SubscribeEvents(); }
// Use this for initialization void Start() { //DontDestroyOnLoad (GameManager.Instance); Cursor.visible = false; Cursor.lockState = CursorLockMode.Confined; StartCoroutine(OnTopViewEvent()); StartCoroutine(OnSideViewEvent()); player = GameObject.FindGameObjectWithTag("Player"); mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); cameraSwitchScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraSwitchView>(); cameraFollowScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraFollow>(); playerMovementScript = player.GetComponent <PlayerMovement> (); }
IEnumerator LoadPreviousCheckpointCoroutine() { ClearEvents(); SceneManager.UnloadScene(1); yield return(SceneManager.LoadSceneAsync(1, LoadSceneMode.Additive)); Cursor.lockState = CursorLockMode.None; yield return(new WaitForSeconds(0.001f)); Cursor.lockState = CursorLockMode.Confined; ProjectilesSpawnManager.Instance.StopProjectileRandom(); ProjectilesSpawnManager.Instance.DestroyProjectiles(); for (int i = 0; i < simpleCollectibles.Count; i++) { simpleCollectibles [i].SetActive(false); } for (int i = 0; i < preciousCollectibles.Count; i++) { preciousCollectibles [i].SetActive(false); } preciousCollectiblesTemp.Clear(); preciousCount -= preciousCountTemp; preciousCountTemp = 0; preciousScoreTemp = 0; Vector3 position = new Vector3(checkpointsList [checkpointsList.Count - 1].position.x, checkpointsList [checkpointsList.Count - 1].position.y + 4, checkpointsList [checkpointsList.Count - 1].position.z); Debug.Log("Checkpoint Loaded : " + checkpointsList[checkpointsList.Count - 1].ToString()); player = GameObject.FindGameObjectWithTag("Player"); player.transform.position = position; player.SetActive(true); mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); mainCamera.transform.parent.transform.position = new Vector3(position.x, 0, 0); cameraFollowScript.SubscribeEvents(); cameraSwitchScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraSwitchView>(); if (checkpointsList [checkpointsList.Count - 1].GetComponent <Checkpoint> ().viewStateOnSpawn == ViewState.Top && GameManager.Instance.viewState != checkpointsList [checkpointsList.Count - 1].GetComponent <Checkpoint> ().viewStateOnSpawn) { mainCamera.transform.position = cameraFollowScript.sidePosition; mainCamera.transform.rotation = Quaternion.Euler(new Vector3(0, 0, 0)); ToTop(); GameObject.FindGameObjectWithTag("Poui").GetComponent <PouiMovement> ().StartCoroutine("PouiToTopPosition"); } if (checkpointsList [checkpointsList.Count - 1].GetComponent <Checkpoint> ().viewStateOnSpawn == ViewState.Side && GameManager.Instance.viewState != checkpointsList [checkpointsList.Count - 1].GetComponent <Checkpoint> ().viewStateOnSpawn) { mainCamera.transform.position = cameraFollowScript.topPosition; mainCamera.transform.rotation = Quaternion.Euler(new Vector3(65, 0, 0)); ToSide(); GameObject.FindGameObjectWithTag("Poui").GetComponent <PouiMovement> ().StartCoroutine("PouiToSidePosition"); } Cursor.lockState = CursorLockMode.None; yield return(new WaitForSeconds(0.001f)); Cursor.lockState = CursorLockMode.Confined; yield return(new WaitForSeconds(delayBeforeResume)); gameState = GameState.Playing; }