internal void ResetAllCamera(Vector2 pos) { CameraState camerastate2D = machine.getState(CameraState2D.NAME); camerastate2D.ResetCameraData(pos); CameraState camerastate3D = machine.getState(CameraState3D.NAME); camerastate3D.ResetCameraData(pos); if (inputMachine.currentInputIs2D) { camerastate2D.ResetCamera(null); } else { camerastate3D.ResetCamera(null); } }