public void Dash() { if (dead || frozen || stunned || inCutscene || currentState.Equals(PlayerStates.SURF)) { return; } if (dashCooldown) { earlyDashInput = true; Invoke("EndEarlyDashInput", missedInputCooldown); return; } /* * if (!grounded && airDashes < 1) { * return; * } * airDashes--; */ StartCombatStanceCooldown(); CameraShaker.MedShake(); anim.SetTrigger("Dash"); }
void LandMeteor() { inMeteor = false; anim.SetBool("InMeteor", false); rb2d.velocity = Vector2.zero; //if called while wallsliding anim.ResetTrigger("Meteor"); SoundManager.ExplosionSound(); if (currentEnergy > 0) { Instantiate(vaporExplosion, transform.position, Quaternion.identity); } CameraShaker.MedShake(); }
void OnTriggerEnter2D(Collider2D other) { Rigidbody2D rb2d = other.GetComponent <Rigidbody2D>(); PlayerController playerController = other.GetComponent <PlayerController>(); if (playerController != null) { playerController.OnBoost(this); animator.SetTrigger("Boost"); CameraShaker.MedShake(); for (int i = 0; i < boostSounds.Length; i++) { SoundManager.PlaySound(boostSounds[i]); } } }