public void Test(string shaderName) { if (shaderName == null) { throw new CYFException("shader.Test: The first argument, the name of the shader to load, is nil."); } try { material = new Material(Shader.Find(shaderName)); } catch { throw new CYFException("The shader \"" + shaderName + "\" could not be found."); } switch (mode) { case "camera": { CameraShader cs = gameObject.GetComponent <CameraShader>(); cs.enabled = true; cs.material = material; material.EnableKeyword("CYF_SHADER_IS_CAMERA"); break; } case "event": gameObject.GetComponent <SpriteRenderer>().material = material; break; default: gameObject.GetComponent <Image>().material = material; break; } _isActive = true; }
// Start is called before the first frame update void Start() { cs = GameObject.Find("Main Camera").GetComponent <CameraShader>(); movscript = GameObject.Find("Player").GetComponent <PlayerMovement>(); inwipe = Resources.Load <Texture>("Textures/weirdspiralwipe"); outwipe = Resources.Load <Texture>("Textures/screenwipeouttex"); }
public void Set(string bundleName, string shaderName) { if (bundleName == null) { throw new CYFException("shader.Set: The first argument, the name of the AssetBundle to load, is nil."); } if (shaderName == null) { throw new CYFException("shader.Set: The second argument, the name of the shader to load, is nil."); } material = Object.Instantiate(ShaderRegistry.Get(bundleName, shaderName)); switch (mode) { case "camera": { CameraShader cs = gameObject.GetComponent <CameraShader>(); cs.enabled = true; cs.material = material; material.EnableKeyword("CYF_SHADER_IS_CAMERA"); break; } case "event": gameObject.GetComponent <SpriteRenderer>().material = material; break; default: gameObject.GetComponent <Image>().material = material; break; } _isActive = true; }
// Use this for initialization void Start() { cameraShader = FindObjectOfType <CameraShader>(); audioManager = FindObjectOfType <AudioManager>(); CreateMap(E_MAP_ID.START_MAP); }
private void OnEnable() { cs = (CameraShader)target; if (cs != null && cs.material != null) { editor = (MaterialEditor)CreateEditor(cs.material); } }
// Start is called before the first frame update void Start() { audio = gameObject.AddComponent <AudioSource>(); cs = GameObject.Find("Main Camera").GetComponent <CameraShader>(); mps = GameObject.Find("Main Camera/MusicPlayer").GetComponent <MusicPlayerScript>(); movscript = GameObject.Find("Player").GetComponent <PlayerMovement>(); Debug.Log("Battlemaster initialized"); }
public void StartCellPhoneFight() { movscript.LockMovement(); CameraShader cs = GameObject.Find("Main Camera").GetComponent <CameraShader>(); cs.StartWipe(Resources.Load <Texture>("Textures/weirdspiralwipe"), Resources.Load <Texture>("Textures/screenwipeouttex"), InitializeCellPhoneFight, null, 1.0f, 3.0f); mps.PlaySong("Sounds/Music/O_SHIT_I_ENCOUNTERED_AN_ENEMY_BUT_ITS_SHORTER", 3, false); }
// Use this for initialization void Start() { InitMasks(); InitRefrences(); velocity = new Vector2(speed, 0); cameraShader = FindObjectOfType <CameraShader>(); mapManager = FindObjectOfType <MapManager>().GetComponent <MapManager>(); }
void Start() { cs = GameObject.Find("Main Camera").GetComponent <CameraShader>(); movscript = GameObject.Find("Player").GetComponent <PlayerMovement>(); inwipe = Resources.Load <Texture>("Textures/screenwipeintex"); outwipe = Resources.Load <Texture>("Textures/screenwipeouttex"); audio = gameObject.AddComponent <AudioSource>(); handler = GameObject.Find("/UI/VignetteController").GetComponent <CutsceneScript>(); }
// Start is called before the first frame update void Start() { instance = this; shader = theCamera.GetComponent <CameraShader>(); lss = levelManager.GetComponent <LevelStateScript>(); ams = audioManager.GetComponent <AudioManagerScript>(); bm = this.transform.parent.gameObject.GetComponentInChildren <BuildingManager>(); }
// Use this for initialization void Start() { camShader = FindObjectOfType <CameraShader>(); mapManager = FindObjectOfType <MapManager>(); if (FindObjectOfType <Mario>() != null) { mario = FindObjectOfType <Mario>().gameObject; } audioSource.pitch = (Random.Range(0, 2) == 0) ? 1 : 0.75f; }
// Use this for initialization void Start () { InitMasks(); mapManager = FindObjectOfType<MapManager>(); cameraShader = FindObjectOfType<CameraShader>(); SetProperSprite(); if (mapManager.princessState != MapManager.E_PRINCESS_STATE.ALIVE) { if(mapManager.princessDeathSpriteID > 4) cameraShader.SetEntityShader(CameraShader.E_ENTITY_SHADER_ID.GLITCHED_SMALL, MapManager.E_ENTITY_ID.PRINCESS_CORPSE); } }
public void Revert() { material = ShaderRegistry.UI_DEFAULT_MATERIAL; switch (mode) { case "camera": { CameraShader cs = gameObject.GetComponent <CameraShader>(); cs.enabled = false; cs.material = material; break; } case "event": gameObject.GetComponent <SpriteRenderer>().material = material; break; default: gameObject.GetComponent <Image>().material = material; break; } _isActive = false; }
public void StartSequence(GameObject tracker, GameObject deathSource, Player player) { deathText = player.deathText; deathShader = GetComponent <CameraShader>(); startPos = transform.position; target = tracker.transform; startSequence = true; deathShader.enabled = true; deathShader.SetFloat("_Blend", 1); deathShader.SetFloat("_DitherFade", 1); if (deathSource != null && deathSource.tag == "Water") { deathText.text = "Boiled!"; } else { deathText.text = "Slashed!"; } deathText.gameObject.SetActive(true); }
// Update is called once per frame void Update() { CameraShader camera = GameObject.Find("Main Camera").GetComponent <CameraShader>(); camera.BlurSize = blur; }
public void InitRefrences() { audioManager = FindObjectOfType <AudioManager>(); mapManager = FindObjectOfType <MapManager>(); cameraShader = FindObjectOfType <CameraShader>(); }
void Awake() { renderer = GetComponent <SpriteRenderer>(); camShader = FindObjectOfType <CameraShader>(); }