public override void SetFPS() { base.SetFPS(); if (GlobalSettings.Instance.isHighFPS) { CameraRoot.SetTargetFPS(60); } else { CameraRoot.SetTargetFPS(30); } this.SendAddProgress(70); base.SetGoOn(); }
IEnumerator Start() { I = this; transform.rotation = Target.rotation; transform.position = Target.position; yield return null; transform.rotation = Target.rotation; transform.position = Target.position; NextCamera(); }
IEnumerator Start() { I = this; transform.rotation = Target.rotation; transform.position = Target.position; yield return(null); transform.rotation = Target.rotation; transform.position = Target.position; NextCamera(); }
public virtual void SetFPS() { CameraRoot.SetTargetFPS(30); }