/// <summary>
    /// Active Shake FX. Add a Shake effect to the current camera.
    /// </summary>
    /// <param name="duration">Set the time effect in second.</param>
    /// <param name="Speed">Set the animation speed</param>
    public static void EarthQuakeShake(float duration, float Speed)
    {
        if (CurrentCamera == null)
        {
            CurrentCamera = Camera.main;
        }
        CameraPlay_Shake CP = CurrentCamera.gameObject.AddComponent <CameraPlay_Shake>() as CameraPlay_Shake;

        CP.Duration = duration;
        CP.Speed    = Speed;
        CP.Size     = 2;
    }