/// <summary> /// 关闭摄像机特效 /// </summary> public void Off_Filter() { CameraPlay.NightVision_OFF(0.5f); CameraPlay.Drunk_OFF(0.5f); CameraPlay.SniperScope_OFF(); CameraPlay.BlackWhite_OFF(); CameraPlay.FlyVision_OFF(); CameraPlay.Fade_OFF(); CameraPlay.Pixel_OFF(); CameraPlay.Colored_OFF(); CameraPlay.Thermavision_OFF(); CameraPlay.Infrared_OFF(); CameraPlay.WidescreenH_OFF(); CameraPlay.RainDrop_OFF(); CameraPlay.Inverse_OFF(); }
/// <summary> /// 关闭黑白效果 /// </summary> public void BlackWhite_OFF() { CameraPlay.BlackWhite_OFF(); }
void Update() { if (Input.GetKeyDown(KeyCode.LeftArrow)) { Off_Filter(); TextName.text = " "; TextDescription.text = " "; CurrentFX--; ChangeText(); } if (Input.GetKeyDown(KeyCode.RightArrow)) { Off_Filter(); TextName.text = " "; TextDescription.text = " "; CurrentFX++; ChangeText(); } //////////////////////////////////////////// 0 = DROP WATER if (CurrentFX == 0) { TextNameFX.text = "Drop Water"; TextDescription.text = "Add a Water Drop to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { float mx = Input.mousePosition.x / Screen.width; float my = Input.mousePosition.y / Screen.height; CameraPlay.DropWater(mx, my, 1.5f, 2f); TextName.text = "CameraPlay.DropWater(" + mx.ToString("F2") + "f," + (1 - my).ToString("F2") + "f,1.5f,2f);"; } } //////////////////////////////////////////// 1 = Night Vision if (CurrentFX == 1) { TextNameFX.text = "Night Vision"; TextDescription.text = "Add a night vision FX to the current camera,\n Turn On or Off, change animation time and more."; TurnONOFF.SetActive(true); NightTurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.Alpha0)) { NightVisionFX = 0; } if (Input.GetKeyDown(KeyCode.Alpha1)) { NightVisionFX = 1; } if (Input.GetKeyDown(KeyCode.Alpha2)) { NightVisionFX = 2; } if (Input.GetKeyDown(KeyCode.Alpha3)) { NightVisionFX = 3; } if (Input.GetKeyDown(KeyCode.Alpha4)) { NightVisionFX = 4; } if (Input.GetKeyDown(KeyCode.Alpha5)) { NightVisionFX = 5; } if (Input.GetKeyDown(KeyCode.Alpha6)) { NightVisionFX = 6; } if (Input.GetKeyDown(KeyCode.Alpha7)) { NightVisionFX = 7; } if (Input.GetKeyDown(KeyCode.Alpha8)) { NightVisionFX = 8; } if (Input.GetKeyDown(KeyCode.Alpha9)) { NightVisionFX = 9; } if (Input.GetKeyDown(KeyCode.UpArrow)) { if (NightVisionFX == 1) { CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Classic, 1); } if (NightVisionFX == 2) { CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Full, 1); } if (NightVisionFX == 3) { CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Dark, 1); } if (NightVisionFX == 4) { CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Sharp, 1); } if (NightVisionFX == 5) { CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_BlueSky, 1); } if (NightVisionFX == 6) { CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Low_Light, 1); } if (NightVisionFX == 7) { CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Pinky, 1); } if (NightVisionFX == 8) { CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_RedBurn, 1); } if (NightVisionFX == 9) { CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_PurpleShadow, 1); } if (NightVisionFX == 0) { TextName.text = "CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_FX,1);"; } if (NightVisionFX == 1) { TextName.text = "CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Classic,1);"; } if (NightVisionFX == 2) { TextName.text = "CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Full,1);"; } if (NightVisionFX == 3) { TextName.text = "CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Dark,1);"; } if (NightVisionFX == 4) { TextName.text = "CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Sharp,1);"; } if (NightVisionFX == 5) { TextName.text = "CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_BlueSky,1);"; } if (NightVisionFX == 6) { TextName.text = "CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Low_Light,1);"; } if (NightVisionFX == 7) { TextName.text = "CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_Pinky,1);"; } if (NightVisionFX == 8) { TextName.text = "CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_RedBurn,1);"; } if (NightVisionFX == 9) { TextName.text = "CameraPlay.NightVision_ON(CameraPlay.NightVision_Preset.Night_Vision_PurpleShadow,1);"; } } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.NightVision_OFF(0.5f); TextName.text = "CameraPlay.NightVision_OFF(0.5f);"; } } //////////////////////////////////////////// 2 = Earth Quake if (CurrentFX == 2) { TextNameFX.text = "Earth Quake / Shake"; TextDescription.text = "Add a Earth Quake / Shake effect to the camera\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { CameraPlay.EarthQuakeShake(2, 30, 2); TextName.text = "CameraPlay.EarthQuakeShake(2,30,2);"; } } //////////////////////////////////////////// 3 = Drunks if (CurrentFX == 3) { TextNameFX.text = "Drunk"; TextDescription.text = "Add a Drunk FX to the current camera,\n Turn On or Off, change animation time and more."; TurnONOFF.SetActive(true); NightTurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.Alpha0)) { DrunkFX = 0; } if (Input.GetKeyDown(KeyCode.Alpha1)) { DrunkFX = 1; } if (Input.GetKeyDown(KeyCode.Alpha2)) { DrunkFX = 2; } if (Input.GetKeyDown(KeyCode.Alpha3)) { DrunkFX = 3; } if (Input.GetKeyDown(KeyCode.Alpha4)) { DrunkFX = 4; } if (Input.GetKeyDown(KeyCode.Alpha5)) { DrunkFX = 5; } if (Input.GetKeyDown(KeyCode.Alpha6)) { DrunkFX = 6; } if (Input.GetKeyDown(KeyCode.Alpha7)) { DrunkFX = 7; } if (Input.GetKeyDown(KeyCode.Alpha8)) { DrunkFX = 8; } if (Input.GetKeyDown(KeyCode.Alpha9)) { DrunkFX = 9; } if (Input.GetKeyDown(KeyCode.UpArrow)) { if (DrunkFX == 0) { CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Default, 1); } if (DrunkFX == 1) { CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_A_Lot, 1); } if (DrunkFX == 2) { CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Vodka, 1); } if (DrunkFX == 3) { CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Poison, 1); } if (DrunkFX == 4) { CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Yellow, 1); } if (DrunkFX == 5) { CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Dark, 1); } if (DrunkFX == 6) { CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Cold, 1); } if (DrunkFX == 7) { CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Burn, 1); } if (DrunkFX == 8) { CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Blood, 1); } if (DrunkFX == 9) { CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_To_Much, 1); } if (DrunkFX == 0) { TextName.text = "CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Default,1);"; } if (DrunkFX == 1) { TextName.text = "CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_A_Lot,1);"; } if (DrunkFX == 2) { TextName.text = "CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Vodka,1);"; } if (DrunkFX == 3) { TextName.text = "CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Poison,1);"; } if (DrunkFX == 4) { TextName.text = "CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Yellow,1);"; } if (DrunkFX == 5) { TextName.text = "CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Dark,1);"; } if (DrunkFX == 6) { TextName.text = "CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Cold,1);"; } if (DrunkFX == 7) { TextName.text = "CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Burn,1);"; } if (DrunkFX == 8) { TextName.text = "CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_Blood,1);"; } if (DrunkFX == 9) { TextName.text = "CameraPlay.Drunk_ON(CameraPlay.Drunk_Preset.Drunk_To_Much,1);"; } } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.Drunk_OFF(0.5f); TextName.text = "CameraPlay.Drunk_OFF(0.5f);"; } } //////////////////////////////////////////// 4 = Blur if (CurrentFX == 4) { TextNameFX.text = "Blur"; TextDescription.text = "Add a Blur to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { CameraPlay.Blur(5f); TextName.text = "CameraPlay.Blur(5f); // 5 Seconds"; } } //////////////////////////////////////////// 5 = Noise if (CurrentFX == 5) { TextNameFX.text = "Noise"; TextDescription.text = "Add a Noise to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { CameraPlay.Noise(3f); TextName.text = "CameraPlay.Noise(3f); // 3 Seconds"; } } //////////////////////////////////////////// 6 = Radial if (CurrentFX == 6) { TextNameFX.text = "Radial"; TextDescription.text = "Add a Radial to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { TextName.text = "CameraPlay.Radial(4f); // 4 Seconds"; float mx = Input.mousePosition.x / Screen.width; float my = Input.mousePosition.y / Screen.height; CameraPlay.Radial(mx, my, 2f, 0.25f); TextName.text = "CameraPlay.Radial(" + mx.ToString("F2") + "f," + (1 - my).ToString("F2") + "f,2f,0.25f);"; } } //////////////////////////////////////////// 7 = Manga Flash if (CurrentFX == 7) { TextNameFX.text = "Manga Flash"; TextDescription.text = "Add a Manga Flash to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { TextName.text = "CameraPlay.MangaFlash(4f); // 4 Seconds"; float mx = Input.mousePosition.x / Screen.width; float my = Input.mousePosition.y / Screen.height; CameraPlay.MangaFlash(mx, my, 2f, 5, new Color(1, 1, 1, 1)); TextName.text = "CameraPlay.Radial(" + mx.ToString("F2") + "f," + (1 - my).ToString("F2") + "f,2f,0.25f);"; } } //////////////////////////////////////////// 8 = Sniper Scope if (CurrentFX == 8) { TextNameFX.text = "Sniper Scope"; TextDescription.text = "Add a Sniper Scope to the current camera,\n Turn On or Off, change animation time and more."; TurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.UpArrow)) { CameraPlay.SniperScope_ON(); TextName.text = "CameraPlay.SniperScope_ON();"; } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.SniperScope_OFF(); TextName.text = "CameraPlay.SniperScope_OFF();"; } } //////////////////////////////////////////// 9 = Black & White if (CurrentFX == 9) { TextNameFX.text = "Black & White"; TextDescription.text = "Turn Black & White to the current camera,\n Turn On or Off, change animation time and more."; TurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.UpArrow)) { CameraPlay.BlackWhite_ON(); TextName.text = "CameraPlay.BlackWhite_ON();"; } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.BlackWhite_OFF(); TextName.text = "CameraPlay.BlackWhite_OFF();"; } } //////////////////////////////////////////// 10 = Pitch if (CurrentFX == 10) { TextNameFX.text = "Pitch"; TextDescription.text = "Add a Pitch effect to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { float mx = Input.mousePosition.x / Screen.width; float my = Input.mousePosition.y / Screen.height; CameraPlay.Pitch(mx, my, 4f, 1.5f); TextName.text = "CameraPlay.Pitch(" + mx.ToString("F2") + "f," + (1 - my).ToString("F2") + "f,4f, 1.5f);"; } } //////////////////////////////////////////// 11 = Fly Vision if (CurrentFX == 11) { TextNameFX.text = "Fly Vision"; TextDescription.text = "Turn Fly Vision to the current camera,\n Turn Fly Vision to On or Off"; TurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.UpArrow)) { CameraPlay.FlyVision_ON(); TextName.text = "CameraPlay.FlyVision_ON();"; } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.FlyVision_OFF(); TextName.text = "CameraPlay.FlyVision_OFF();"; } } //////////////////////////////////////////// 12 = Fish Eye if (CurrentFX == 12) { TextNameFX.text = "Fish Eye"; TextDescription.text = "Add a Fish Eye effect to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { float mx = Input.mousePosition.x / Screen.width; float my = Input.mousePosition.y / Screen.height; CameraPlay.FishEye(mx, my, 4f, 0.5f); TextName.text = "CameraPlay.FishEye(" + mx.ToString("F2") + "f," + (1 - my).ToString("F2") + "f,4f, 0.5f);"; } } //////////////////////////////////////////// 13 = Glitch if (CurrentFX == 13) { TextNameFX.text = "Glitch"; TextDescription.text = "Add a Glitch to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { CameraPlay.Glitch(1f); TextName.text = "CameraPlay.Glitch(1f); // 1 Second"; } } //////////////////////////////////////////// 14 = Glitch 2 if (CurrentFX == 14) { TextNameFX.text = "Glitch 2"; TextDescription.text = "Add a Glitch2 FX to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { CameraPlay.Glitch2(2f); TextName.text = "CameraPlay.Glitch2(2f); // 2 Second"; } } //////////////////////////////////////////// 15 = Fade if (CurrentFX == 15) { TextNameFX.text = "Fade"; TextDescription.text = "Turn Fade to the current camera,\n Turn On or Off, change animation time and more."; TurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.UpArrow)) { CameraPlay.Fade_ON(Color.black, 1); TextName.text = "CameraPlay.Fade_ON(Color.black,1);"; } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.Fade_OFF(); TextName.text = "CameraPlay.Fade_OFF();"; } } //////////////////////////////////////////// 16 = Pixel if (CurrentFX == 16) { TextNameFX.text = "Pixel"; TextDescription.text = "Turn Pixel to the current camera,\n Turn On or Off, change animation time and more."; TurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.UpArrow)) { CameraPlay.Pixel_ON(12, 1); TextName.text = "CameraPlay.Pixel_ON(12,1);"; } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.Pixel_OFF(); TextName.text = "CameraPlay.Pixel_OFF();"; } } //////////////////////////////////////////// 17 = Colored if (CurrentFX == 17) { TextNameFX.text = "Colored"; TextDescription.text = "Turn Colored to the current camera,\n Turn On or Off, change animation time and more."; TurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.UpArrow)) { CameraPlay.Colored_ON(Color.magenta, 1); TextName.text = "CameraPlay.Colored_ON(Color.magenta,1);"; } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.Colored_OFF(); TextName.text = "CameraPlay.Colored_OFF();"; } } //////////////////////////////////////////// 18 = Thermavision if (CurrentFX == 18) { TextNameFX.text = "Thermavision"; TextDescription.text = "Turn Thermavision to the current camera,\n Turn On or Off, change animation time and more."; TurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.UpArrow)) { CameraPlay.Thermavision_ON(); TextName.text = "CameraPlay.Thermavision_ON();"; } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.Thermavision_OFF(); TextName.text = "CameraPlay.Thermavision_OFF();"; } } //////////////////////////////////////////// 19 = Infrared if (CurrentFX == 19) { TextNameFX.text = "Infrared"; TextDescription.text = "Turn Infrared to the current camera,\n Turn On or Off, change animation time and more."; TurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.UpArrow)) { CameraPlay.Infrared_ON(); TextName.text = "CameraPlay.Infrared_ON();"; } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.Infrared_OFF(); TextName.text = "CameraPlay.Infrared_OFF();"; } } //////////////////////////////////////////// 20 = WidescreenH if (CurrentFX == 20) { TextNameFX.text = "Wide Screen Horizontal"; TextDescription.text = "Turn Wide Screen to the current camera,\n Turn On or Off, change animation time and more."; TurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.UpArrow)) { CameraPlay.WidescreenH_ON(Color.black, 1); TextName.text = "CameraPlay.WidescreenH_ON(Color.black,1);"; } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.WidescreenH_OFF(); TextName.text = "CameraPlay.WidescreenH_OFF();"; } } //////////////////////////////////////////// 21 = HIT if (CurrentFX == 21) { TextNameFX.text = "Hit"; TextDescription.text = "Add a Hit to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { CameraPlay.Hit(Color.red, 0.5f); TextName.text = "CameraPlay.Hit(Color.red, 0.5f); // 0.5 Second"; } } //////////////////////////////////////////// 22 = Chromatical if (CurrentFX == 22) { TextNameFX.text = "Chromatical"; TextDescription.text = "Add a Chromatical to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { CameraPlay.Chromatical(1f); TextName.text = "CameraPlay.Chromatical(1f); // 1 Second"; } } //////////////////////////////////////////// 23 = Flash Light if (CurrentFX == 23) { TextNameFX.text = "FlashLight"; TextDescription.text = "Add a FlashLight to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { CameraPlay.FlashLight(Color.white, 0.5f); TextName.text = "CameraPlay.FlashLight(Color.white,0.5f); // 0.5 Second"; } } //////////////////////////////////////////// 24 = Zoom if (CurrentFX == 24) { TextNameFX.text = "Zoom"; TextDescription.text = "Add a Zoom effect to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { float mx = Input.mousePosition.x / Screen.width; float my = Input.mousePosition.y / Screen.height; CameraPlay.Zoom(mx, my, 2f, 0.5f); TextName.text = "CameraPlay.Zoom(" + mx.ToString("F2") + "f," + (1 - my).ToString("F2") + "f,2f, 0.5f);"; } } //////////////////////////////////////////// 25 = Glitch 3 if (CurrentFX == 25) { TextNameFX.text = "Glitch 3"; TextDescription.text = "Add a Glitch3 FX to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { CameraPlay.Glitch3(2f); TextName.text = "CameraPlay.Glitch3(2f); // 2 Second"; } } //////////////////////////////////////////// 26 = Bullet Hole if (CurrentFX == 26) { TextNameFX.text = "Bullet Hole"; TextDescription.text = "Add a Bullet Hole effect to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { float mx = Input.mousePosition.x / Screen.width; float my = Input.mousePosition.y / Screen.height; CameraPlay.BulletHole(mx, my, 2f, 0.5f); TextName.text = "CameraPlay.BulletHole(" + mx.ToString("F2") + "f," + (1 - my).ToString("F2") + "f,2f, 0.5f);"; } } //////////////////////////////////////////// 27 = Blood Hit if (CurrentFX == 27) { TextNameFX.text = "Blood Hit"; TextDescription.text = "Add a Blood Hit effect to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { CameraPlay.BloodHit(2f, 0.5f); TextName.text = "CameraPlay.BloodHit(2f, 0.5f);"; } } //////////////////////////////////////////// 28 = Rain Drop if (CurrentFX == 28) { TextNameFX.text = "Rain Drop"; TextDescription.text = "Turn Rain Drop to the current camera,\n Turn Fly Vision to On or Off"; TurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.UpArrow)) { CameraPlay.RainDrop_ON(2); TextName.text = "CameraPlay.RainDrop_ON();"; } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.RainDrop_OFF(); TextName.text = "CameraPlay.RainDrop_OFF();"; } } //////////////////////////////////////////// 29 = ShockWave if (CurrentFX == 29) { TextNameFX.text = "Shock Wave"; TextDescription.text = "Add a Shock Wave to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { float mx = Input.mousePosition.x / Screen.width; float my = Input.mousePosition.y / Screen.height; CameraPlay.Shockwave(mx, my, 1.5f, 2f); TextName.text = "CameraPlay.Shockwave(" + mx.ToString("F2") + "f," + (1 - my).ToString("F2") + "f,1.5f,2f);"; } } //////////////////////////////////////////// 30 = Fade In Out if (CurrentFX == 30) { TextNameFX.text = "Fade In Out"; TextDescription.text = "Add a Fade In Out to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { CameraPlay.FadeInOut(Color.blue, 3f); TextName.text = " CameraPlay.FadeInOut(Color.blue, 3f); // 3 Seconds with color blue"; } } //////////////////////////////////////////// 31 = Inverse Color if (CurrentFX == 31) { TextNameFX.text = "Inverse Color"; TextDescription.text = "Turn Inverse Color to the current camera,\n Turn Inverse to On or Off"; TurnONOFF.SetActive(true); if (Input.GetKeyDown(KeyCode.UpArrow)) { CameraPlay.Inverse_ON(2); TextName.text = "CameraPlay.Inverse_ON(2); // 2 secondes"; } if (Input.GetKeyDown(KeyCode.DownArrow)) { CameraPlay.Inverse_OFF(); TextName.text = " CameraPlay.Inverse_OFF();"; } } //////////////////////////////////////////// 6 = Pinch if (CurrentFX == 32) { TextNameFX.text = "Pinch"; TextDescription.text = "Add a Pinch to the current camera,\n and remove it automatically after the animation is finished."; if (Input.GetMouseButtonDown(0)) { float mx = Input.mousePosition.x / Screen.width; float my = Input.mousePosition.y / Screen.height; CameraPlay.Pinch(mx, my, 1f, 1.5f); TextName.text = "CameraPlay.Pinch(" + mx.ToString("F2") + "f," + (1 - my).ToString("F2") + "f,1f,1.5f);"; } } }