//////////////// private void GetCam01_PiratesArrive(IList <CameraMover> cams, Action onCamStop) { int lowExteriorShipViewX = this.Set.ExteriorTileLeft * 16; lowExteriorShipViewX += (this.Set.ExteriorDeckWidth + 24) * 16; int lowExteriorShipViewY = (int)this.Set.ExteriorShipView.Y; lowExteriorShipViewY += 8 * 16; int next = cams.Count; var cam = new CameraMover( name: "CutsceneLib_Intro_Pirates_" + cams.Count, moveXFrom: lowExteriorShipViewX, moveYFrom: lowExteriorShipViewY, moveXTo: (int)this.Set.ExteriorShipView.X, moveYTo: lowExteriorShipViewY, toDuration: 60 * 10, lingerDuration: 0, froDuration: 0, isSmoothed: true, onStop: () => { onCamStop?.Invoke(); CameraMover.Current = cams[next + 1]; } ); cams.Add(cam); }
protected PointSpawner(GameController input, GameUI ui, CameraMover camera, UnitType type) : base(input.Level, type) { this.input = input; this.ui = ui; this.camera = camera; }
//////////////// private void GetCam01_ExteriorChat( IList <CameraMover> cams, Action onCamStop) { Vector2 exteriorShipView = this.Set.ExteriorShipView; int next = cams.Count; var cam = new CameraMover( name: "CutsceneLib_Intro_Setting_" + cams.Count, moveXFrom: (int)exteriorShipView.X, moveYFrom: (int)exteriorShipView.Y, moveXTo: (int)exteriorShipView.X, moveYTo: (int)exteriorShipView.Y - (12 * 16), toDuration: 60 * 3, lingerDuration: 60 * 3, froDuration: 0, isSmoothed: true, onStop: () => { onCamStop?.Invoke(); CameraMover.Current = cams[next + 1]; } ); cams.Add(cam); }
protected override void Action() { CameraMover cameraMover = Camera.main.GetComponent <CameraMover>(); cameraMover.SetCameraPoint(cameraPoint); if (interfaceToEnable != null) { interfaceToEnable.SetActive(true); Clickable[] clickables = GetComponentsInChildren <Clickable>(true); foreach (Clickable clickable in clickables) { clickable.isSelected = false; } } if (interfaceToDisable != null) { Clickable[] clickables = GetComponentsInChildren <Clickable>(true); foreach (Clickable clickable in clickables) { clickable.isSelected = false; } interfaceToDisable.SetActive(false); } if (clickableToEnable != null) { clickableToEnable.enabled = true; clickableToEnable.Enable(); } if (clickableToDisable != null) { clickableToDisable.Disable(); clickableToDisable.enabled = false; } }
//////////////// private void GetCam03_TBC(IList <CameraMover> cams, Action onCamStop) { int next = cams.Count; int worldX = (Main.maxTilesX - 40) - (Main.screenWidth / 16); worldX *= 16; int worldY = 40 * 16; var cam = new CameraMover( name: "CutsceneLib_Intro_Pirates_" + cams.Count, moveXFrom: worldX, moveYFrom: worldY, moveXTo: worldX, moveYTo: worldY, toDuration: 0, lingerDuration: 60 * 5, froDuration: 0, isSmoothed: false, onStop: () => { onCamStop?.Invoke(); //CameraMover.Current = cams[next + 1]; } ); cams.Add(cam); }
protected override void Awake() { base.Awake(); this.WindowTexture = GetComponent <WindowTextureManager>(); this.SkyScraper = GetComponent <SkyscraperManager>(); this.Roads = GetComponent <RoadsManager>(); this.Cars = GetComponent <CarsManager>(); this.Decoration = GetComponent <DecorationManager>(); this.Sky = GetComponent <SkyManager>(); this.mover = this.mover ?? Camera.main.GetComponent <CameraMover>(); this.load = this.load ?? Camera.main.GetComponent <Load>(); this.buildScaler = this.buildScaler ?? FindObjectOfType <BuildScaler>(); this.initializes = new List <Action>() { () => this.Sky.Initialize(), () => this.WindowTexture.Initialize(0), () => this.WindowTexture.Initialize(1), () => this.WindowTexture.Initialize(2), () => this.WindowTexture.Initialize(3), () => this.SkyScraper.Initialize(this.WindowTexture, this.Sky), () => this.buildScaler.Initialize(this.SkyScraper), () => this.Roads.Initialize(this.SkyScraper), () => this.Cars.Initialize(this.SkyScraper), () => this.Decoration.Initialize(this.SkyScraper), () => this.mover.Initialize(this.SkyScraper) }; StartCoroutine(this.Initialize()); }
public UIMinimap(Button minimapButton, GameUI uiManager, CameraMover cameraMover, ILevelManager level) : base(minimapButton, cameraMover, level) { this.uiManager = uiManager; InputCtl.MouseWheelMoved += MouseWheel; controllingMovement = false; }
public DynamicSizeHighlighter(GameController input, GameUI ui, CameraMover camera) : base(input) { this.input = input; this.ui = ui; this.camera = camera; }
public KeepBuilder(GameController input, GameUI ui, CameraMover camera, KeepType type) : base(input, ui, camera, type.MyTypeInstance, Cost.Free) { AbleFront = Color.Blue; cwUI = new BaseCustomWindowUI(ui, type.Name, ""); }
public Deleter(GameController input, GameUI ui, CameraMover camera) : base(input.Level, new DeleteUnitType()) { this.input = input; this.ui = ui; this.camera = camera; }
private void Awake() { if (!_camera) { _camera = Camera.main.GetComponent <CameraMover>(); } }
public TileTypeTool(GameController input, GameUI ui, CameraMover camera, IntRect iconRectangle) : base(input, iconRectangle) { this.input = input; this.ui = ui; this.tileTypes = new Dictionary <CheckBox, TileType>(); this.highlight = new StaticSizeHighlighter(input, ui, camera, 3, Color.Green); this.checkBoxes = new ExclusiveCheckBoxes(); this.mouseButtonDown = false; this.enabled = false; InitUI(ui, out uiElem, out sizeSlider); foreach (var tileType in input.Level.Package.TileTypes) { var checkBox = ui.SelectionBar.CreateCheckBox(); checkBox.SetStyle("SelectionBarCheckBox"); checkBox.Toggled += OnTileTypeToggled; checkBox.Texture = input.Level.Package.TileIconTexture; checkBox.ImageRect = tileType.IconRectangle; checkBox.HoverOffset = new IntVector2(tileType.IconRectangle.Width(), 0); checkBox.CheckedOffset = new IntVector2(2 * tileType.IconRectangle.Width(), 0); tileTypes.Add(checkBox, tileType); checkBoxes.AddCheckBox(checkBox); } }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { Ray mRay = mCamera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(mRay, out hit)) { if (hit.collider.gameObject.tag == "Node") { Node node = hit.collider.GetComponent <Node>(); CameraMover cameraMover = CameraMover.instance; Debug.Log("Hit"); foreach (var item in NodeCtr.instance.nodes) { item.TurnOffCollider(); } int num = NodeCtr.instance.nodes.IndexOf(node); // CanvasCtr.instance.ShowAll(num); cameraMover.MoveCameraToPos(node); } } } }
//////////////// private void GetCam02_Dungeon(IList <CameraMover> cams, Action onCamStop) { bool isShipOnLeft = (int)this.Set.ExteriorShipView.X < ((16 * Main.maxTilesX) / 2); var dungeonView = new Vector2(Main.dungeonX * 16, Main.dungeonY * 16); dungeonView.X += isShipOnLeft ? 0 : (32 * 16); //dungeonView.Y += -32 * 16; int next = cams.Count; var cam = new CameraMover( name: "CutsceneLib_Intro_Setting_" + cams.Count, moveXFrom: (int)dungeonView.X, moveYFrom: (int)dungeonView.Y, moveXTo: (int)dungeonView.X, moveYTo: (int)dungeonView.Y - (4 * 16), toDuration: 60 * 5, lingerDuration: 0, froDuration: 0, isSmoothed: false, onStop: () => { onCamStop?.Invoke(); //CameraMover.Current = cams[next + 1]; } ); cams.Add(cam); }
void Awake() { rigidbody = GetComponent <Rigidbody2D>(); defaultGrabvityScale = rigidbody.gravityScale; inputProvider = GetComponent <PlayerInputProvider>(); cameraMover = GameObject.Find("Main Camera").GetComponent <CameraMover>(); }
public TerrainSmoothingManipulator(GameController input, GameUI ui, CameraMover camera, IMap map) { this.input = input; this.ui = ui; this.map = map; InitUI(ui, out uiElem, out sizeSlider); highlight = new StaticSizeHighlighter(input, ui, camera, 3, Color.Green); }
private void Awake() { if (instance != null) { return; } instance = this; }
public TreeCutterBuilder(GameController input, GameUI ui, CameraMover camera, TreeCutterType type) : base(input, ui, camera, type.MyTypeInstance, input.Level.EditorMode ? Cost.Free : type.Cost) { cwUI = new BaseCustomWindowUI(ui, type.Name, $"Cost: {type.Cost}"); }
private void Update() { Vector3 screenPoint = CameraMover.instance().mainCamera.WorldToViewportPoint(this.transform.position); // If the screen point is less than 0 or greater than 1, hide the light. bool onScreen = screenPoint.z > 0 && screenPoint.x > 0 && screenPoint.x < 1 && screenPoint.y > 0 && screenPoint.y < 1; this.lightComponent.enabled = onScreen; }
public DirectionlessBuilder(GameController input, GameUI ui, CameraMover camera, BuildingType type, Cost cost) : base(input.Level, type) { this.Input = input; this.Ui = ui; this.Camera = camera; this.cost = cost; }
public GateBuilder(GameController input, GameUI ui, CameraMover camera, GateType type) : base(input, ui, camera, type.MyTypeInstance, input.Level.EditorMode ? Cost.Free : type.Cost) { AbleFront = Color.Red; AbleBack = Color.Yellow; cwUI = new BaseCustomWindowUI(ui, type.Name, $"Cost: {type.Cost}"); }
public override void Start() { speed = CameraMover.instance.moveSpeed; targetSpeed = Mathf.Lerp(easySpeed, hardSpeed, difficulty); CameraMover.LockSpeed(speed); speedParticleSystem.Play(); Score.scoreCoef = 3f; }
public void MoveRight() { CameraMover cameraMover = CameraMover.instance; cameraMover.CurrentNodeNum++; cameraMover.MoveCameraToPos(NodeCtr.instance.nodes[cameraMover.CurrentNodeNum]); // UpdateBtn(cameraMover.CurrentNodeNum); }
void Start() { player = FindObjectOfType <PlayerController>(); scoreBoard = FindObjectOfType <ScoreBoard>(); cameraMover = FindObjectOfType <CameraMover>(); baseHealthSlider.maxValue = baseMaxHealth; currentBaseHealth = baseMaxHealth; }
private void Awake() { _playerController = FindObjectOfType <PlayerController>(); _cameraMover = new CameraMover(this); _camOldPos = transform.position; _camOldRotation = transform.rotation; CameraFollowOffset = Mathf.Abs(_playerController.transform.position.z - transform.position.z); }
public StaticSizeHighlighter(GameController input, GameUI ui, CameraMover camera, int edgeSize, Color color) : base(input) { this.ui = ui; this.input = input; this.camera = camera; this.EdgeSize = edgeSize; this.color = color; }
// Start is called before the first frame update void Awake() { chaser = FindObjectOfType <Chaser>(); chaserPointer = FindObjectOfType <ChaserPointer>(); chaserPointer.GetComponent <FixedJoint2D>().connectedBody = chaser.GetComponent <Rigidbody2D>(); lar = FindObjectOfType <LaunchArcRenderer>(); audioSource = GetComponent <AudioSource>(); cameraMover = FindObjectOfType <CameraMover>(); }
public Destroyer(GameController input, GameUI ui, CameraMover camera) : base(input.Level, new DestroyBuildingType()) { this.Input = input; this.Ui = ui; this.Camera = camera; cwUI = new BaseCustomWindowUI(ui, "Demolish buildings", ""); }
void MouseMove(MHUrhoMouseMovedEventArgs args) { Vector2 newMovement = (Button.ScreenToElement(args.CursorPosition) - MinimapClickPos).ToVector2(); newMovement.Y = -newMovement.Y; CameraMover.SetStaticHorizontalMovement(CameraMover.StaticHorizontalMovement + (newMovement - PreviousCameraMovement)); PreviousCameraMovement = newMovement; }
// Start is called before the first frame update void Start() { _cameraMover = _battleManager.CameraMover; _cursor = _battleManager.Cursor; ActionMenuInput.SetupDependecies(_battleManager, this, _unitToAttackInput); MovementInput.SetupDependecies(_battleManager, this); _unitToAttackInput.SetupDependecies(_battleManager, this, _combatManager); GeneralMenuInput.SetupDependecies(_battleManager, this, _unitToAttackInput); }
void Awake() { S = this; cam = transform.Find("Main Camera"); p0 = cam.localPosition; Transform t = transform.Find("CamEnd"); p1 = t.localPosition; Time.timeScale = 0; startRY = transform.rotation.eulerAngles.y; }
// Use this for initialization void Awake() { soldierController = gameObject.GetComponent<SoldierManager>(); cameraMover = Camera.main.GetComponent<CameraMover>(); upgradeManager = GameObject.FindObjectOfType<UpgradeManager>().GetComponent<UpgradeManager>(); }