public GameObject CreateUILayer() { if (anchorGo == null) { GameObject uiParentGo = new GameObject("UILayer"); Object.DontDestroyOnLoad(uiParentGo); uiParentGo.AddComponent <UIRoot>(); UIRoot uiRoot = uiParentGo.GetComponent <UIRoot>(); uiRoot.scalingStyle = UIRoot.Scaling.PixelPerfect; uiRoot.manualHeight = 900; uiRoot.minimumHeight = 900; uiParentGo.layer = CameraLayerManager.GetInstance().Get2DLayTag(); anchorGo = new GameObject("anchor"); anchorGo.AddComponent <UIAnchor>(); anchorGo.transform.parent = uiParentGo.transform; anchorGo.layer = CameraLayerManager.GetInstance().Get2DLayTag(); } GameObject panelGo = new GameObject("layer"); panelGo.AddComponent <UIPanel>(); panelGo.transform.parent = anchorGo.transform; panelGo.layer = CameraLayerManager.GetInstance().Get2DLayTag(); return(panelGo); }
private void LoadResource_OnLoadComplete(AssetInfo info) { if (this == null && Owner == null) { return; } try { Owner.BodyGo = GameObject.Instantiate(info.bundle.mainAsset) as GameObject; } catch (System.Exception e) { //游戏对象已经被释放. return; } Owner.BodyGo.transform.parent = Owner.transform; Owner.BodyGo.transform.localPosition = Vector3.zero; Owner.BodyGo.transform.rotation = Quaternion.identity; Owner.BodyGo.transform.localScale = new Vector3(1, 1, 1); Owner.BodyGo.layer = CameraLayerManager.GetInstance().GetSceneObjectTag(); Owner.Anim = Owner.BodyGo.animation; BoxCollider bc0 = Owner.BodyGo.gameObject.GetComponent <BoxCollider>(); if (null != bc0) { bc.size = bc0.size; bc.center = bc0.center; GameObject.DestroyObject(bc0); } }
private void AddLightForAvatar(GameObject role) { if (hasLight) { return; } GameObject lightObj = new GameObject("TheLight"); lightObj.transform.parent = role.transform; lightObj.layer = LayerMask.NameToLayer("2D"); Light light = lightObj.AddComponent <Light>(); light.type = LightType.Spot; light.range = 9.7f; light.spotAngle = 105; light.color = Color.white; light.intensity = 0.7f; light.shadows = LightShadows.None; light.renderMode = LightRenderMode.Auto; light.cullingMask = CameraLayerManager.GetInstance().Get2DTag(); light.transform.localPosition = new Vector3(-83.46f, 232.51f, 45.33f); light.transform.localEulerAngles = new Vector3(41.43f, 125f, 331.77f); light.transform.localScale = Vector3.one; //light.transform.parent = role.transform; lightObj = new GameObject("TheLight"); lightObj.transform.parent = role.transform; lightObj.layer = LayerMask.NameToLayer("2D"); light = lightObj.AddComponent <Light>(); light.type = LightType.Spot; light.range = 24.37f; light.spotAngle = 41; light.color = new Color(253f / 255, 255f / 255, 255f / 255, 255f / 255); light.intensity = 0.7f; light.shadows = LightShadows.None; light.renderMode = LightRenderMode.Auto; light.cullingMask = CameraLayerManager.GetInstance().Get2DTag(); light.transform.localPosition = new Vector3(119f, 15.141f, 102.04f); light.transform.localEulerAngles = new Vector3(340.69f, 228.50f, 22.41f); light.transform.localScale = Vector3.one; //light.transform.parent = role.transform; lightObj = new GameObject("TheLight"); lightObj.transform.parent = role.transform; lightObj.layer = LayerMask.NameToLayer("2D"); light = lightObj.AddComponent <Light>(); light.type = LightType.Point; light.range = 7.7f; light.color = new Color(14f / 255, 195f / 255, 231f / 255, 255f / 255); light.intensity = 0.7f; light.shadows = LightShadows.None; light.renderMode = LightRenderMode.Auto; light.cullingMask = CameraLayerManager.GetInstance().Get2DTag(); light.transform.localPosition = new Vector3(10f, 68.45f, -91.37f); light.transform.localEulerAngles = new Vector3(9.61f, 186.16f, 330.63f); light.transform.localScale = Vector3.one; //light.transform.parent = role.transform; hasLight = true; }
private void InitCoreManager() { RegisterLog(); DontDestroyOnLoad(this.gameObject); log.Debug("Start game application..."); GameWorld.GetInstance(); LoggerView.GetInstance(); CameraLayerManager.GetInstance(); AssetLoader.GetInstance(); ViewCameraManager.GetInstance().Init(); LayerManager.GetInstance().Init(); RemoteCallLogic.GetInstance(); NGUIManager.GetInstance(); LoginController.GetInstance(); SceneLogic.GetInstance(); PlayerController.GetInstance(); BagLogic.GetInstance(); NpcLogic.GetInstance(); TimeManager.GetInstance(); ViewManager.GetInstance(); gameObject.AddComponent("CronJob"); LoadResource(); //ActiveRush.InitFx(); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao03_xuanfengzhan_g2")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao01_lipihuashantexiao")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao03_xuanfengzhan")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao03_xuanfengzhan_mingzhong2")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao_mingzhong")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao_mingzhong_g")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao_wuqifeixing")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao02_nuzhanbahuang_gongji")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_06_nuhou_shifa")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_05_zhenfei")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_04_chongfeng")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_04_chongfeng_mingzhong")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_guaiwusiwang2")); AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_levelup")); AssetLoader.GetInstance().Load(URLUtil.GetEffectPath("effect_guangquan_yellow"), PLAYER_SEL_LoadComplete, AssetType.BUNDLER); AssetLoader.GetInstance().Load(URLUtil.GetEffectPath("effect_guangquan2_red"), NPC_SEL_LoadComplete, AssetType.BUNDLER); PreLoad.GetInstance().OnEnterScene(); SelecterManager.GetInstance(); }
private void Sign_LoadComplete(AssetInfo info) { if (missionSign == null) { missionSign = GameObject.Instantiate(info.bundle.mainAsset) as GameObject; missionSign.transform.parent = Owner.BodyGo.transform; missionSign.transform.localPosition = new Vector3(0, 3, 0); missionSign.transform.localScale = Vector3.one; ObjectUtil.SetTagWithAllChildren(missionSign, CameraLayerManager.GetInstance().GetMissionSignName()); } }
private void CreateCamera() { GameObject go = new GameObject(parent.name + "Camera"); camera = go.AddComponent <Camera>(); camera.orthographicSize = 100; camera.depth = 4; camera.clearFlags = CameraClearFlags.SolidColor; camera.cullingMask = CameraLayerManager.GetInstance().Get3DUITag(); camera.targetTexture = renderTexture; camera.transform.localPosition = position; }
public static UILabel AddUILabel(GameObject parentGo) { GameObject go = new GameObject("UILabel"); go.transform.parent = parentGo.transform; go.layer = go.layer = CameraLayerManager.GetInstance().Get2DLayTag(); UILabel label = go.AddComponent <UILabel>(); float s = 0.002857143f * 100; go.transform.localScale = new Vector3(s, s, s); go.transform.localPosition = Vector3.zero; label.font = FontManager.GetInstance().Font; return(label); }
private void LoadResource_OnLoadComplete(AssetInfo info) { if (this == null && Owner == null) { return; } try { Owner.BodyGo = GameObject.Instantiate(info.bundle.mainAsset) as GameObject; } catch (System.Exception e) { //对象月已经释放. return; } Owner.BodyGo.transform.parent = Owner.transform; Owner.BodyGo.transform.localPosition = Vector3.zero; Owner.BodyGo.transform.rotation = Quaternion.identity; Owner.BodyGo.transform.localScale = new Vector3(1, 1, 1); Owner.BodyGo.layer = CameraLayerManager.GetInstance().GetSceneObjectTag(); Owner.Anim = Owner.BodyGo.animation; BoxCollider _boxCollider = Owner.BodyGo.GetComponent <BoxCollider>(); if (null == _boxCollider) { Vector3 _size = KingSoftCommonFunction.GetGameObjectSize(Owner.BodyGo); float _h = _size.y / Owner.transform.localScale.y; float _s = Mathf.Max(_size.x, _size.z) * 0.5f / Owner.transform.localScale.y; Owner.property.characterController.size = new Vector3(_s, _h, _s); Owner.property.characterController.center = new Vector3(0, _h / 2, 0); } else { Owner.property.characterController.size = _boxCollider.size * Owner.BodyGo.transform.localScale.y; Owner.property.characterController.center = _boxCollider.center * Owner.BodyGo.transform.localScale.y; GameObject.Destroy(_boxCollider); } if (Owner.L_Anim_Name.Length > 0) { Owner.DispatchEvent(ControllerCommand.PlayAnimation, Owner.L_Anim_Name, Owner.AnimModel); } if (Owner.ActiveAction.NAME.CompareTo("ActionMousterOut") == 0) { Owner.BodyGo.transform.localPosition = Vector3.down * 3f; } Owner.DispatchEvent(ControllerCommand.UPDATE_MISSION_SIGN); }
public void PlayEndFx(float second) { if (displayInfor.EndEffect.Length > 0) { AssetInfo inf = AssetLoader.GetInstance().Load(URLUtil.GetResourceLibPath() + displayInfor.EndEffect); if (inf.isDone(false)) { EndFxObj = inf.CloneGameObject(); EndFxObj.transform.parent = hero.transform; EndFxObj.transform.localPosition = Vector3.zero; ObjectUtil.SetTagWithAllChildren(EndFxObj, CameraLayerManager.GetInstance().GetMissionSignName()); if (displayInfor.EndEffectBindPoint.Length == 0 || displayInfor.BeginEffectBindPoint.CompareTo("Ground") == 0) { EndFxObj.transform.localRotation = Quaternion.identity; EndFxObj.transform.localScale = Vector3.one; } else { Transform t = hero.GetChildTransform(displayInfor.BeginEffectBindPoint); if (null != t) { EndFxObj.transform.parent = t; EndFxObj.transform.localPosition = Vector3.zero; EndFxObj.transform.localRotation = Quaternion.identity; EndFxObj.transform.localScale = Vector3.one; EndFxObj.transform.parent = hero.transform; } } if (!displayInfor.EndEffectBind) { EndFxObj.transform.parent = hero.transform.parent; } ParticleSystemScaleManager.ScaleParticle(EndFxObj); KingSoftCommonFunction.SetLayer(EndFxObj, 11); EndFxObj.SetActive(true); DestoryObject dos = EndFxObj.AddComponent <DestoryObject>(); dos.delta = second; } } if (hitTicker.isPlaying()) { OnHit(); } }
public object OnAddBuff(params object[] objs) { ushort wBuffID = Convert.ToUInt16(objs[0]); InitBuff(wBuffID); BuffInfor infor; FxAsset assert; OnRemoveBuff(wBuffID); if (globalBuffsTemps.TryGetValue(wBuffID, out infor)) { if (infor.infor.AttributeKey1.CompareTo("atForbitMove") == 0) { Owner.property.lockOpera = true; } assert = infor.assert; int len = infor.bindPoints.Length; SkillBuff buff = new SkillBuff(); buffs[wBuffID] = buff; buff.wBuffID = wBuffID; buff.infor = infor.infor; buff.buffs = new GameObject[len]; for (int i = 0; i < len; i++) { GameObject g = assert.CloneAndAddToParent(Owner.transform, Vector3.up * 1.5f); if (null == g) { return(null); } buff.buffs[i] = g; ObjectUtil.SetTagWithAllChildren(g, CameraLayerManager.GetInstance().GetMissionSignName()); Transform t = Owner.GetChildTransform(infor.bindPoints[i]); if (null != t) { g.transform.parent = t; } g.transform.localPosition = Vector3.zero; g.transform.localScale = Vector3.one; } } return(null); }
public SceneEntity CreateSceneObject(uint id, KSceneObjectType type, KHeroObjectType heroType, KDoodadType doodadType, Vector3 pos, ulong OwnerID) { log.Assert(type > (int)KSceneObjectType.sotInvalid); log.Assert(id != ConfigManager.INVALID_ID); SceneEntity obj = null; string soName = type.ToString() + "_" + id.ToString() + "(" + heroType.ToString() + ")"; obj = SceneEntity.Create(soName); obj.Position = pos; obj.property.Id = id; obj.OwnerID = OwnerID; obj.property.sceneObjType = type; obj.property.heroObjType = heroType; obj.property.doodadObjType = doodadType; allObjectsMap[obj.property.Id] = obj; obj.enabled = true; obj.gameObject.layer = CameraLayerManager.GetInstance().GetSceneObjectTag(); return(obj); }
private void LoadResource_OnLoadComplete(AssetInfo info) { if (this == null && Owner == null) { return; } try { Owner.BodyGo = GameObject.Instantiate(info.bundle.mainAsset) as GameObject; } catch (System.Exception e) { //游戏对象已经被释放. return; } Owner.BodyGo.transform.parent = Owner.transform; Owner.BodyGo.transform.localPosition = Vector3.zero; Owner.BodyGo.transform.rotation = Quaternion.identity; Owner.BodyGo.transform.localScale = new Vector3(1, 1, 1); Owner.BodyGo.layer = CameraLayerManager.GetInstance().GetSceneObjectTag(); Owner.Anim = Owner.BodyGo.animation; Owner.name += Owner.collectInfo.strName; }
private void InitObject(GameObject obj, GameObjectAsset asset) { GameObject go = GameObject.Instantiate(obj) as GameObject; go.transform.position = asset.pos; go.transform.rotation = asset.rotation; go.transform.localScale = asset.scale; if (go.renderer != null) { go.transform.parent = sceneParent.transform; go.AddComponent <MeshCollider>(); go.renderer.lightmapIndex = asset.lightmapIndex; go.renderer.lightmapTilingOffset = asset.lightmapTilingOffset; } if (go.animation != null) { go.transform.parent = sceneParent.transform; } if (go.name.IndexOf("PlayerLight_") >= 0) { SceneLight = go; go.transform.localPosition = new Vector3(0, asset.pos.y, 0); go.transform.localRotation = UnityEngine.Quaternion.identity; go.transform.localScale = UnityEngine.Vector3.one; if (go.transform.localPosition.y < 2 || go.transform.localPosition.y > 10) { go.transform.localPosition = new Vector3(0, 6, 0); } go.light.cullingMask = CameraLayerManager.GetInstance().GetSceneObjectLightCullingMask(); SceneView.GetInstance().SetSceneLight(); } if (go.name.IndexOf("SunLight_") >= 0) { go.light.cullingMask = CameraLayerManager.GetInstance().GetSceneObjectSunLightCullingMask(); go.transform.parent = sceneParent.transform; } }
protected void SetGlowImpl(bool isGlow) { if (!Owner.property.isInteractive) { return; } if (null == Owner.property.bodyGo) { return; } if (isGlow) { if (Owner.property.saveMaterialMap.Count == 0) { foreach (Renderer render in Owner.property.bodyGo.GetComponentsInChildren <Renderer>()) { int _len = render.materials.Length; Material[] newMats = new Material[_len]; if (render.gameObject.tag.CompareTo(CameraLayerManager.GetInstance().GetMissionSignName()) == 0 || render.gameObject.layer == 11 ) { continue; } for (int i = 0; i < _len; i++) { Material oldMaterial = render.materials[i]; oldMaterial.SetColor("_Emission", new Color32(0, 0, 0, 0)); if (!oldMaterial.HasProperty("_MainTex")) { continue; } Material staticMaterial = null; if (glow_material_pool.Count > 0) { staticMaterial = glow_material_pool[0]; staticMaterial.color = Owner.property.selectMainColor; staticMaterial.SetColor("_RimColor", Owner.property.rimColor); staticMaterial.SetFloat("_RimPower", Owner.property.rimPower); //staticMaterial.SetColor("_Emission",new Color32(0,0,0,0)); glow_material_pool.RemoveAt(0); } else { Owner.property.SelectShaderName = glowMaterial.shader.name; staticMaterial = new Material(glowMaterial.shader); //staticMaterial = new Material(Shader.Find(SelectShaderName)); staticMaterial.color = Owner.property.selectMainColor; staticMaterial.SetFloat("_RimPower", Owner.property.rimPower); staticMaterial.SetColor("_RimColor", Owner.property.rimColor); staticMaterial.SetColor("_Emission", new Color32(0, 0, 0, 0)); } staticMaterial.mainTexture = oldMaterial.mainTexture; newMats[i] = staticMaterial; } Owner.property.saveMaterialMap[render] = render.materials; render.materials = newMats; if (_len == 1) { render.material = newMats[0]; } } } } else { if (Owner.property.saveMaterialMap.Count > 0) { foreach (Renderer renderer in Owner.property.saveMaterialMap.Keys) { if (renderer == null) { continue; } foreach (Material mat in renderer.materials) { if (mat.shader.name.CompareTo(Owner.property.SelectShaderName) == 0) { glow_material_pool.Add(mat); } } renderer.materials = Owner.property.saveMaterialMap[renderer]; } Owner.property.saveMaterialMap.Clear(); } } }
//播放战斗效果 public void PlayFightEffect(ushort wSkillID, int damage, byte byAttackEvent, SceneEntity killerHero) { if (byAttackEvent == (byte)KAttackEvent.aeMiss) { if (Owner.property.isMainHero) { Owner.TipsCmp.CreateTip(new Vector3(0, Owner.heroSetting.TipPos0, 0), "2", "FightFont", "effect_ui_shuzitanchu_putong.res"); } else { Owner.TipsCmp.CreateTip(new Vector3(0, Owner.heroSetting.TipPos0, 0), "1", "FightFont", "effect_ui_shuzitanchu_putong.res"); } return; } else if (byAttackEvent == (byte)KAttackEvent.aeCrit) { Owner.TipsCmp.CreateTip(new Vector3(0, Owner.heroSetting.TipPos0, 0), "+" + damage, "CritFont", "effect_ui_shuzitanchu_baoji2.res"); } else if (Owner.property.isMainHero) { Owner.TipsCmp.CreateTip(new Vector3(0, Owner.heroSetting.TipPos0, 0), "+" + damage, "HurtFont", "effect_ui_shuzitanchu_putong.res", NumTip.OFFSET_TYPE.LEFT); } else { Owner.TipsCmp.CreateTip(new Vector3(0, Owner.heroSetting.TipPos0, 0), "+" + damage, "AttackFont", "effect_ui_shuzitanchu_putong.res"); } KSkillDisplay skillDisplay = KConfigFileManager.GetInstance().GetSkillDisplay(wSkillID, Owner.TabID); if (skillDisplay.OnHitAction.CompareTo("JUMP") == 0) { ActionBeAttactedAndThrowUp action = new ActionBeAttactedAndThrowUp(Owner); action.hitAnim = skillDisplay.OnHitAnim; action.time = skillDisplay.OnHitEffecTime; action.height = skillDisplay.OnHitHeight; Owner.ActiveAction = action; //action } else if (Owner.property.heroObjType == KHeroObjectType.hotMonster && Owner.heroSetting.MonsterGrade == KMonsterGrade.mgQuestBoss) { if (Owner.property.activeAction.TryFinish()) { ActiionBeAttack beAttack = new ActiionBeAttack(Owner); Owner.DispatchEvent(ControllerCommand.SetActiveAction, beAttack); } } else { Owner.DispatchEvent(ControllerCommand.BE_HIT); } Vector3 forward = Vector3.forward; if (null != killerHero) { forward = killerHero.transform.position - Owner.transform.position; forward = new Vector3(forward.x, 0, forward.z); forward.Normalize(); } if (skillDisplay.HitShakeTime > 0 && skillDisplay.HitShakeDelta > 0) { Owner.DispatchEvent(ControllerCommand.HIT_SLOW, skillDisplay.HitShakeTime, skillDisplay.HitShakeDelta); } if (null != skillDisplay && skillDisplay.HitEffect.Length > 0 /*&& skillDisplay.BulletEffect.Length == 0*/) { AssetInfo inf = AssetLoader.GetInstance().Load(URLUtil.GetResourceLibPath() + skillDisplay.HitEffect); if (inf.isDone(false)) { if (skillDisplay.SingleHitFx) { GameObject _hit = null; if (hitFxs.TryGetValue(skillDisplay.HitEffect, out _hit)) { GameObject.Destroy(_hit); } } GameObject hitObject = inf.CloneGameObject(); ObjectUtil.SetTagWithAllChildren(hitObject, CameraLayerManager.GetInstance().GetMissionSignName()); hitObject.transform.parent = Owner.transform.parent; hitObject.transform.position = Owner.transform.position; hitObject.transform.forward = forward; if (skillDisplay.SingleHitFx) { hitFxs[skillDisplay.HitEffect] = hitObject; } KingSoftCommonFunction.SetLayer(hitObject, 11); DestoryObject dos = hitObject.AddComponent <DestoryObject>(); dos.delta = 5; if (skillDisplay.HitBindPoint.Length > 0) { if (skillDisplay.HitBindPoint.CompareTo("Ground") != 0) { Transform t = Owner.GetChildTransform(skillDisplay.HitBindPoint); if (null != t) { hitObject.transform.parent = t; hitObject.transform.localPosition = Vector3.zero; hitObject.transform.localScale = Vector3.one; } } } hitObject.SetActive(true); } } }
/** * 检查角色配件是否加载完 * */ private void CheckModelIsLoaded() { if (newRoleType) { try { GameObject.Destroy(Owner.BodyGo); Owner.BodyGo = generator.Generate(); } catch (System.Exception e) { //游戏对象已经被释放. return; } Owner.BodyGo.transform.parent = Owner.transform; Owner.BodyGo.transform.localPosition = Vector3.zero; Owner.BodyGo.transform.localScale = new Vector3(0.01f, 0.01f, 0.01f); Owner.BodyGo.transform.rotation = Quaternion.identity; Owner.BodyGo.layer = CameraLayerManager.GetInstance().GetSceneObjectTag(); BoxCollider _boxCollider = Owner.BodyGo.GetComponent <BoxCollider>(); if (null != _boxCollider) { Owner.property.characterController.size = _boxCollider.size * Owner.BodyGo.transform.localScale.y; Owner.property.characterController.center = _boxCollider.center * Owner.BodyGo.transform.localScale.y; GameObject.Destroy(_boxCollider); } Owner.Anim = Owner.BodyGo.GetComponent <Animation>(); Owner.DispatchEvent(ControllerCommand.PlayAnimation, Owner.L_Anim_Name, Owner.AnimModel); newRoleType = false; } else { Owner.BodyGo = generator.Generate(Owner.BodyGo); } foreach (Renderer render in Owner.BodyGo.GetComponentsInChildren <Renderer>()) { int _len = render.materials.Length; Material[] newMats = new Material[_len]; if (render.gameObject.tag.CompareTo(CameraLayerManager.GetInstance().GetMissionSignName()) == 0) { continue; } for (int i = 0; i < _len; i++) { Material oldMaterial = render.materials[i]; oldMaterial.SetColor("_Emission", new Color32(0, 0, 0, 0)); } } if (SceneLogic.GetInstance().backgroundType == 1) { //foreach (Material m in Owner.BodyGo.renderer.materials) //{ // m.color = new Color32(255, 255, 255, 255); //} } else { //foreach (Material m in Owner.BodyGo.renderer.materials) //{ // m.color = new Color32(255, 255, 255, 255); //} } if (!Owner.AnimCmp.pause) { if (Owner.property.isDeadTemp) { Owner.DispatchEvent(ControllerCommand.CrossFadeAnimation, "dead"); } else { Owner.DispatchEvent(ControllerCommand.CrossFadeAnimation, "idle1"); } } generator.LoadConfigComplete -= CheckModelIsLoaded; if (Owner.OwnerID == PlayerManager.GetInstance().MajorPlayer.PlayerID) { EventDispatcher.GameWorld.Dispath(ControllerCommand.UPDATE_ROLE_AVATAR, new object()); } }