private void StartGame() { worldAudio.gameObject.GetComponent <AudioPlayer>().PlayFab(); state = 1; score = 0; worldPlayer.GetComponent <SnakePlayerSmooth>().Pause(); foodSpawner.gameObject.SetActive(true); snake = Instantiate(playerPrefab, snakeStart.position, Quaternion.identity); // move camera cameraFollower.SetStaticPosition(cameraPos); // disable player }