void Awake() { wasOccupied = false; if (GameObject.Find ("BlockSpawner")){ blockSpawner = GameObject.Find ("BlockSpawner"); } launchCount = 0; f = 0; lowThresh = 10f; highThresh = 90f; knockbackFactor = 4f; baselineKnockback = 20f; occupied = false; nowProjectile = false; waiting = false; blockTypes = new int[] {0,0,0,0}; storedWeapons = new GameObject[] {null,null,null,null}; superNeutralBlockPath = "Prefabs/WeaponBlocks/SuperNeutralBlock"; superExplosiveBlockPath = "Prefabs/WeaponBlocks/SuperExplosiveBlock"; superFrozesplosiveBlockPath = "Prefabs/WeaponBlocks/SuperFreezeBlock"; superTelekineticBlockPath = "Prefabs/WeaponBlocks/SuperTelekineticBlock"; superTurretBlockPath = "Prefabs/WeaponBlocks/SuperTurretBlock"; if (gameObject.name == "WeaponDetector1"){ chargeDisplay = GameObject.Find ("ChargeBar1").GetComponent<ChargeDisplay> (); character = GameObject.Find ("Hero1"); arm = GameObject.Find ("Arm1").transform; tractorBeam = GameObject.Find ("TractorBeam1").GetComponent<TractorBeam>(); wepDSID = 1; } else { chargeDisplay = GameObject.Find ("ChargeBar2").GetComponent<ChargeDisplay> (); character = GameObject.Find ("Hero2"); arm = GameObject.Find ("Arm2").transform; tractorBeam = GameObject.Find ("TractorBeam2").GetComponent<TractorBeam>(); wepDSID = 2; } player = character.GetComponent<Player> (); controller = character.GetComponent<Controller> (); if (GameObject.Find ("MainCamera").GetComponent<CameraFollowPlayer1> ().enabled){ c1 = true; c2 = false; cameraFollowPlayer1 = GameObject.Find ("MainCamera").GetComponent<CameraFollowPlayer1> (); } else { c1 = false; c2 = true; cameraBattleArena = GameObject.Find ("MainCamera").GetComponent<CameraBattleArena> (); } baselineFire = 300f; fireSpeed = 12f; StartCoroutine (PeriodicCatalog ()); }
// Use this for initialization void Awake() { cameraScript = GameObject.Find("MainCamera").GetComponent <CameraFollowPlayer1> (); weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent <WeaponDetectorScript> (); }
// Use this for initialization void Awake() { cameraScript = GameObject.Find ("MainCamera").GetComponent<CameraFollowPlayer1> (); weaponDetectorScript = GameObject.Find ("WeaponDetector1").GetComponent<WeaponDetectorScript> (); }
void Awake() { wasOccupied = false; if (GameObject.Find("BlockSpawner")) { blockSpawner = GameObject.Find("BlockSpawner"); } launchCount = 0; f = 0; lowThresh = 10f; highThresh = 90f; knockbackFactor = 4f; baselineKnockback = 20f; occupied = false; nowProjectile = false; waiting = false; blockTypes = new int[] { 0, 0, 0, 0 }; storedWeapons = new GameObject[] { null, null, null, null }; superNeutralBlockPath = "Prefabs/WeaponBlocks/SuperNeutralBlock"; superExplosiveBlockPath = "Prefabs/WeaponBlocks/SuperExplosiveBlock"; superFrozesplosiveBlockPath = "Prefabs/WeaponBlocks/SuperFreezeBlock"; superTelekineticBlockPath = "Prefabs/WeaponBlocks/SuperTelekineticBlock"; superTurretBlockPath = "Prefabs/WeaponBlocks/SuperTurretBlock"; if (gameObject.name == "WeaponDetector1") { chargeDisplay = GameObject.Find("ChargeBar1").GetComponent <ChargeDisplay> (); character = GameObject.Find("Hero1"); arm = GameObject.Find("Arm1").transform; tractorBeam = GameObject.Find("TractorBeam1").GetComponent <TractorBeam>(); wepDSID = 1; } else { chargeDisplay = GameObject.Find("ChargeBar2").GetComponent <ChargeDisplay> (); character = GameObject.Find("Hero2"); arm = GameObject.Find("Arm2").transform; tractorBeam = GameObject.Find("TractorBeam2").GetComponent <TractorBeam>(); wepDSID = 2; } player = character.GetComponent <Player> (); controller = character.GetComponent <Controller> (); if (GameObject.Find("MainCamera").GetComponent <CameraFollowPlayer1> ().enabled) { c1 = true; c2 = false; cameraFollowPlayer1 = GameObject.Find("MainCamera").GetComponent <CameraFollowPlayer1> (); } else { c1 = false; c2 = true; cameraBattleArena = GameObject.Find("MainCamera").GetComponent <CameraBattleArena> (); } baselineFire = 300f; fireSpeed = 12f; StartCoroutine(PeriodicCatalog()); }