public void FocusOnPoint(ExaminationPoint x) { DisableAllExaminationPointsButtonImage(); pointInformationGameObject.SetActive(true); returnButton.image.enabled = true; CameraFocus.FocusOnPositionWithSize(new Vector3(x.cameraPosition.x, x.cameraPosition.y, -10), x.cameraSize); }
public void FocusCameraAt(Vector3 position, float speed = 1, float waitDuration = 1) { if (focusObject == null && focusEnabled) { focusObject = new CameraFocus(position, mainCam, speed, waitDuration); } }
public void BackToDefaultCameraPosition() { Invoke("SetPointButtons", 0.5f); CameraFocus.BackToStartingPositionAndSize(); returnButton.image.enabled = false; pointInformationGameObject.SetActive(false); }
/// <summary> /// Usunięcie planety z układu słonecznego /// </summary> private void PlanetMenuDeleteButtonClick() { PlanetManager.Destroy(PlanetData.SelectedPlanet); MenuSwitcher.Switch(MenuState.Free); CameraFocus.Unfocus(); RefreshSelectPlanetDropdown(); }
// Use this for initialization protected override void Awake() { base.Awake(); CameraFocus.SetTarget(this.gameObject); _currentWeapon = weapons [0]; _currentWeapon.SetActive(true); }
void Start() { cameraFocus = GameObject.FindObjectOfType <CameraFocus>(); roomManager = RoomManager.Get(); shakeOriginalPos = this.transform.parent.localPosition; Init(); }
// Use this for initialization void Start() { initMouse = Input.GetAxis("Mouse ScrollWheel"); currentMouse = initMouse; focus = CameraFocus.RESET; initCameraPos = Camera.main.transform.position; tempCameraPos = new Vector3(); }
// Use this for initialization void Start() { cameraFocus = GameObject.Find("CameraFocus").GetComponent <CameraFocus>(); left_bottom = GameObject.Find("Left_Bottom").transform; right_bottom = GameObject.Find("Right_Bottom").transform; left_top = GameObject.Find("Left_Top").transform; right_top = GameObject.Find("Right_Top").transform; }
/// <summary> /// Przejście na widok całego układu słonecznego /// </summary> public void SolarViewButtonClick() { if (Factory.GetCamera().State != CameraState.Free) { return; } CameraFocus.OnSolarSystem(); }
private void Awake() { camFocus = Camera.main.GetComponent <CameraFocus>(); camStart = camFocus.offset.y; camEnd = camStart + camHeightDelta; //boxSize = GetComponent<BoxCollider2D>().size.y / 2; }
public Camera(Viewport viewport, CameraFocus focus) { this.viewport = viewport; Pan = Vector2.Zero; Zoom = 1.0f; Rotation = 0; Focus = focus; }
/// <summary> /// Zresetowanie widoku /// </summary> public void ResetViewButtonClick() { if (Factory.GetCamera().State != CameraState.Free) { return; } CameraFocus.Reset(); }
void FocusOn(CameraFocus focus) { var controller = CameraController.Main; if (controller != null) { controller.FocusOn(focus); } }
public void FocusOn(CameraFocus focus, bool animated) { _focus = focus; if (focus && !animated) { Camera.orthographicSize = focus.OrthographicSize; } }
/// <summary> /// Zapisanie właściwości planety /// </summary> private void PlanetMenuSaveButtonClick() { PlanetData.SelectedPlanet.PlanetName = PlanetNameChecker.Check(PlanetMenuNameInput.text); PlanetData.SelectedPlanet.Mass = PlanetMenuMassSlider.value; PlanetData.SelectedPlanet.Speed = PlanetMenuSpeedSlider.value; PlanetPositioner.ResetRotation(PlanetData.SelectedPlanet); MenuSwitcher.Switch(MenuState.Distance); CameraFocus.OnPlanetsView(); }
// Update is called once per frame void Update() { currentMouse = initMouse; initMouse = Input.GetAxis ("Mouse ScrollWheel"); if(initMouse != 0) { if (currentMouse + initMouse < 0) focus = CameraFocus.ZOOMOUT; else if(currentMouse + initMouse > 0) focus = CameraFocus.ZOOMIN; CameraZoom (); } }
/// <summary> /// Metoda wywołująca się gdy najedziemy kursorem na planetę /// </summary> void OnMouseDown() { if (Game.State != GameState.Creative) { return; } if (Input.GetMouseButtonDown(0)) { if (UIController.menuState == MenuState.Free) { CameraFocus.OnPlanet(this, true); } } }
public HumanPlayer(UnityView view, InputDevice inputDevice, TopDownActionCamera camera) { this.view = view; this.inputDevice = inputDevice; actions = TopDownActions.CreateWithJoystickBindings(); actions.Device = inputDevice; GameObject cursorObject = new GameObject(); CameraFocus focus = cursorObject.AddComponent <CameraFocus> (); focus.weight = 1f; cursor = cursorObject.AddComponent <BuildCursor> (); this.camera = camera; camera.SetFocus(cursor.gameObject.GetComponent <CameraFocus>()); cursor.AssertControl(actions, this); SetState(ControlState.BUILDING_GAME); }
// Use this for initialization void Start() { simulationStartTime = new DateTime( simulationYear, simulationMonth, simulationDay, simulationHour, simulationMinute, simulationSecond); executionStartTime = DateTime.Today; simulationTime = simulationStartTime; executionTime = executionStartTime; cameraFocus = FindObjectOfType <CameraFocus>(); simData = FindObjectOfType <SimulationData>(); simResources = FindObjectOfType <SimulationResources>(); recolorWaypoints(); }
// Update is called once per frame void Update() { //Debug.Log("distance: " + Vector3.Distance(Camera.main.transform.position, player.transform.position)); currentMouse = initMouse; initMouse = Input.GetAxis("Mouse ScrollWheel"); if (initMouse != 0) { if (currentMouse + initMouse < 0) { focus = CameraFocus.ZOOMOUT; } else if (currentMouse + initMouse > 0) { focus = CameraFocus.ZOOMIN; } CameraZoom(); } }
public void Update() { if (Input.GetKey(KeyCode.Q)) { CameraFocus.Unfocus(); } //Tryb swobodny if (state == CameraState.Free) { CameraMovement.Move(); } //Jeżeli kamera jest focusowana na planetę albo odfocusowywana if (state == CameraState.Focusing || state == CameraState.Unfocusing) { CameraFocus.Focusing(); } }
private void SelectPlanetDropdownValueChange(int index) { //Odznaczenie planet if (index == 0) { CameraFocus.Unfocus(); return; } //Zaznaczenie planety foreach (IMovingPlanet planet in PlanetData.Planets) { if (planet.PlanetName == selectPlanetList[index]) { CameraFocus.OnPlanet(planet, true); MenuSwitcher.Switch(MenuState.PlanetEdit); break; } } }
public static void FocusCameraOn(Entity entity, TopDownActionCamera cam) { if (viewer == null || viewer.topDownActionCam == null || entity == null || !displaysMap.ContainsKey(entity)) { return; } GameObject view = displaysMap [entity]; if (view == null) { return; } UnityEditor.Selection.activeGameObject = view; CameraFocus focus = view.GetComponent <CameraFocus> (); if (focus == null) { return; } cam.SetFocus(focus); }
public void AssertControl(TopDownActions actions, HumanPlayer player) { this.actions = actions; this.player = player; underDirectControl = true; cc = gameObject.GetComponent <CharacterController> (); if (cc == null) { cc = gameObject.AddComponent <CharacterController> (); } if (characterFocus == null) { characterFocus = (new GameObject()).transform; CameraFocus focus = characterFocus.gameObject.AddComponent <CameraFocus> (); focus.weight = 1f; focus.mustStayOnScreen = true; characterFocus.position = transform.position; } if (player != null) { //TODO this is a problem right here.... player.camera.AddFocus(characterFocus.gameObject.GetComponent <CameraFocus> ()); } }
protected override void process(Entity entity) { Position focusPosition = (Position)_PositionMapper.get(entity); CameraFocus focus = (CameraFocus)_CameraFocusMapper.get(entity); ViewPort cameraView = (ViewPort)_ViewportMapper.get(_Camera); Vector2 cPos = cameraView.getOrigin(); Vector2 center = cPos + cameraView.getDimensions() / 2; Vector2 fPos = focusPosition.Pos; float dist, radius; dist = Vector2.Distance(fPos, center); radius = focus.getFocusRadius(); if (dist > radius) { Vector2 vec = Vector2.Subtract(fPos, center); vec.Normalize(); cPos += Vector2.Multiply(vec, dist - radius); cameraView.setOrigin(cPos); } }
void Start() { audioSource = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<AudioSource>(); camFocus = GetComponent<CameraFocus>(); doors = GameObject.FindGameObjectsWithTag("Door"); playersAlive = Players.Length; }
void Start() { _cameraFocus = GameObject.FindGameObjectWithTag(AllTagsConstants.MainCamera).GetComponent <CameraFocus>(); _playerTools = GameObject.FindGameObjectWithTag(AllTagsConstants.gameManagerTag).GetComponent <PlayerTools>(); }
public Vector3 FocusUpdate(Vector3 cameraPosition, ref CameraFocus focusObject) { //Debug.Log("focus position: " + focusPoint); previousDirection = direction; direction = focusPoint - cameraPosition; Vector3 result = Vector3.zero; result = cameraPosition + (direction * speed) * GameManager.Instance.DeltaTime; //Debug.Log("Speed: " + speed); //Debug.Log("Camera Position: " + cameraPosition); //Debug.Log("Direction: " + direction); if (!reachedTarget) { if (direction.magnitude < 0.5f || Vector3.Dot(direction.normalized, previousDirection) < -0.1f) { Debug.Log("Reached the Target"); reachedTarget = true; waiting = true; focusPoint = initialPosition; return(cameraPosition); } return(result); } //If the camera is waiting, return the position of the camera itself if (waiting) { if (waitTimeElapsed > waitDuration) { waiting = false; returnedToInitialPosition = false; speed *= 2; Debug.Log("Wait finished"); } else { waitTimeElapsed += GameManager.Instance.DeltaTime; result = cameraPosition; return(cameraPosition); } } if (!returnedToInitialPosition) { if (direction.magnitude < 0.5f || Vector3.Dot(direction.normalized, previousDirection) < 0) { Debug.Log("Reached initial position"); if (CameraFocusFinishedEvent != null) { CameraFocusFinishedEvent(); } returnedToInitialPosition = true; focusObject = null; return(cameraPosition); } return(result); } focusObject = null; return(result); }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); cameraFocusScript = cameraObj.GetComponent <CameraFocus>(); }
void Start() { _cameraFocus = GameObject.FindGameObjectWithTag(AllTagsConstants.MainCamera).GetComponent <CameraFocus>(); _cameraFocus.target = defaultTarget; _playerMovement = defaultTarget.GetComponentInChildren <PlayerMovement>(); }
public virtual void Start() { audioSource = GetComponent<AudioSource>(); announcer = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Announcer>(); camFocus = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraFocus>(); gameManager = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GameManager>(); rbody = GetComponent<Rigidbody>(); Ability2BaseCD = Ability2Cooldown; Ability3BaseCD = Ability3Cooldown; Ability4BaseCD = Ability4Cooldown; AbilityTime1 = -0.002f; AbilityTime2 = -0.002f; AbilityTime3 = -0.002f; AbilityTime4 = -0.002f; }
public void LockToPlayer(CameraFocus player) { isLocked = false; lockObject = player; }
public void SetFocus(CameraFocus focus, bool useTransition = true) { SetFocus(cameraFocusLookUp[focus], useTransition); }
// Use this for initialization void Start() { initMouse = Input.GetAxis ("Mouse ScrollWheel"); currentMouse = initMouse; focus = CameraFocus.RESET; }